Asahi Lina 1140bdb783 asahi: Arrange VS varyings in the correct order
The GPU ABI requires varyings to be grouped as follows:

- Position
- Smooth shaded fp32
- Flat shaded fp32
- Linear shaded fp32
- Smooth shaded fp16
- Flat shaded fp16
- Linear shaded fp16
- Point size

Use the flat shaded mask info we now have in the vertex shader key to
sort things properly, and pass the counts to the hardware.
FP16 is still TODO.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23998>
2023-07-05 05:11:49 +00:00
2023-07-04 11:27:45 +00:00
2023-07-04 11:27:45 +00:00
2022-11-22 19:04:13 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-06-09 19:31:20 +00:00
2023-04-13 08:45:17 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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