Emma Anholt 1134cdc198 intel/elk: Lower load_frag_coord to load_{pixel_coord,frag_coord_z/w} in NIR.
This moves some conversions to NIR that may get eliminated, and also
distinguishes gl_FragCoord.z/w loads at the shader info level so we don't
need to flag uses_src_depth/uses_src_w when only gl_FragCoord.xy get used
(as is typical).  This reduces thread payload setup on many shaders.
Also, interestingly, blorp shaders stop reserving space for z/w despite
not putting them in the payload (since PS_EXTRA isn't filled out for z/w).

HSW shader-db is noise:

total instructions in shared programs: 9942649 -> 9942997 (<.01%)
instructions in affected programs: 143167 -> 143515 (0.24%)

total cycles in shared programs: 314768862 -> 314299112 (-0.15%)
cycles in affected programs: 62951452 -> 62481702 (-0.75%)

LOST:   44
GAINED: 26

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25190>
2025-06-18 23:11:39 +00:00
2025-06-18 14:52:25 +00:00
2025-02-23 00:31:59 +01:00
2025-06-18 20:52:32 +00:00
2025-06-18 13:30:40 +00:00
2025-01-08 20:37:51 +00:00
2025-06-17 22:28:54 +00:00
2025-02-09 08:13:27 +00:00
2025-05-07 00:26:45 +00:00
2025-02-23 00:31:59 +01:00
2024-11-18 22:29:14 +00:00
2025-04-16 14:30:14 +02:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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