10d0f39beb20c4cd6fe6d3f23a3b1d918653127a
Move the decision one level up, let brw_compile_*() functions use the spilling information to decide whether or not a certain width compilation can spill (passed via run_*() functions). The min_dispatch_width was used to compare with the dispatch_width and decide whether "a previous shader is already available, so don't accept spill". This is replaced by: - Not calling run_*() functions if it is know beforehand a smaller width already spilled -- since the larger width will spill and fail; - Explicitly passing whether or not a shader is allowed to spill. For the cases where the smaller width is available and haven't spilled, the larger width will be compiled but is only useful if it won't spill. Moving the decision to this level will be useful later for variable group size, which is a case where we want all the widths to be allowed to spill. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5142>
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