0e8da9f60718520d1c3abd335a047282bb760b78
ACO considers discards jumps and creates edges in the CFG for them but NIR does neither of these. This can be fixed instead by keeping track of whether a side of an IF had a break/discard, but this doesn't solve the issue with discards affecting loop exit phis. So this reworks phi handling a bit. Fixes these tests: dEQP-VK.graphicsfuzz.disc-and-add-in-func-in-loop dEQP-VK.graphicsfuzz.loop-call-discard dEQP-VK.graphicsfuzz.complex-nested-loops-and-call Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
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