Iago Toral Quiroga 0e5571c704 v3dv: call nir_lower_io_arrays_to_elements_no_indirects on vertex shaders
This gets us to split matrix vertex inputs with direct access to
vectors, which the backend compiler expects. The GL driver seems to
rely on this too, which is called by the Mesa state tracker.

Cases with indirect cases seem to be handled at link time via
nir_lower_io_arrays_to_elements, which we are already calling.

Fixes crashes in:
dEQP-VK.glsl.conversions.matrix_to_matrix.*

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:28 +00:00
2020-08-06 09:46:48 +00:00
2020-01-18 11:39:32 +01:00
2020-08-06 09:46:48 +00:00
2019-10-18 16:42:40 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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