Alyssa Rosenzweig 0e0825013d agx: Do more work in agx_preprocess_nir
agx_preprocess_nir runs once per shader, whereas agx_optimize_nir runs once per
variant. That means we want to do as much work as possible in agx_preprocess_nir
to make shader variants as cheap as possible to compiler. So, move our standard
suite of lowering and optimizing to the preprocess loop, leaving just a single
(easy) trip through the optimizer for simple variant processing.

Plus, we can remove variables when preprocessing, since we no longer use
variables anywhere. We remove them to reduce the RAM and disk cache footprint of
shader variants.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21104>
2023-02-20 11:34:58 +00:00
2022-11-22 19:04:13 +00:00
2023-02-20 09:17:25 +00:00
2023-02-18 00:44:43 +00:00
2022-10-20 22:52:06 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-02-18 00:44:43 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

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---------------

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.. code-block:: sh

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