Karmjit Mahil 0dd06c74d6 tu: Fix FDM patchpoint memory leak
We can disable FDM in the renderpass based on
`tu_render_pass_disable_fdm()` however a pipeline could have
been bound before starting the renderpass which had
`...RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT` set, in
which case the shader is compiled with FDM support. We still
need to apply the patchpoints. Previously `patchpoints_ctx` was
created only based on whether FDM was enabled in the renderpass,
which was leading to the patchpoints being allocated with no
context so they were never getting freed. Now setup `patchpoint_ctx`
regardless of FDM being disabled or not.

Fixes memory leaks in some tests from:
dEQP-VK.dynamic_rendering.*_cmd_buff.fragment_density_map.*
e.g.
dEQP-VK.dynamic_rendering.partial_secondary_cmd_buff
  .fragment_density_map.2_views .render.divisible_density_size
  .1_sample.static_subsampled_1_2

Fixes: 05f96dd00f ("tu: Add core FDM patchpoint infrastructure")
Signed-off-by: Karmjit Mahil <karmjit.mahil@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32968>
2025-01-15 13:29:35 +00:00
2025-01-08 20:37:51 +00:00
2025-01-15 13:29:35 +00:00
2024-05-13 14:32:12 +00:00
2024-11-18 22:29:14 +00:00
2024-11-07 17:57:57 +00:00

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