Alyssa Rosenzweig 0d29184f69 pan/bi: Lower and optimize NIR
Pretty much a copypaste from Midgard except where architectural
decisions diverge around vectorization. On that note, we will need our
own ALU scalarization pass at some point (or rather we'll need to extend
nir_lower_alu_scalar) to allow partial lowering for 8/16-bit ops. I.e.
we'll approximately need to lower

   vec4 16 ssa_2 = fadd ssa_0, ssa_1

to

   vec2 16 ssa_2 = fadd ssa_0.xy, ssa_1.xy
   vec2 16 ssa_3 = fadd ssa_0.zw, ssa_1.zw
   vec4 16 ssa_4 = vec4 ssa_2.x, ssa_2.y, ssa_3.x, ssa_4

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4097>
2020-03-07 00:37:39 +00:00
2020-03-06 11:44:03 +00:00
2020-02-25 01:23:01 +00:00
2020-03-07 00:37:39 +00:00
2020-01-18 11:39:32 +01:00
2019-12-21 17:50:01 +00:00
2019-10-18 16:42:40 +00:00
2019-10-26 08:23:48 +01:00
2020-02-02 06:54:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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