0d07f05ee87b5446bc3b85fc7be861c4801bb79e
This will calculate rho correctly as sqrt(max((ds/dx)^2 + (dt/dx)^2 + (dr/dx)^2), (ds/dx)^2 + (dt/dx)^2 + (dr/dx)^2)) instead of max(|ds/dx|,|dt/dx|,|dr/dx|,|ds/dy|,|dt/dy,|dr/dy|) (for 3 coords - 2 coords work analogous, for 1 coord there's no point doing the exact version), for both implicit and explicit derivatives. While such approximation seems to be allowed in OpenGL some APIs may be less forgiving, and the error can be quite large (sqrt(2) for 2 coords, sqrt(3) for 3 coords so wrong by nearly one mip level in the latter case). This also helps to single out "real" bugs from "expected" ones, so it is debug only (though at least combined with no_brilinear I didn't really see much of a performance difference but only tested with a debug build - at least with implicit mipmaps the instruction count is almost exactly the same though the instructions are more complex (1 sqrt and mul/adds instead of and/max mostly). The code when the option isn't set stays exactly the same. v2: rename no_rho_opt to no_rho_approx. Reviewed-by: Brian Paul <brianp@vmware.com>
File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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