Christian Gmeiner 0c6c1fa484 etnaviv: Implement hardware based streamout support
Add support for hardware-accelerated transform feedback using the TFB
command register to control capture state.

Maintains the hardware state through an enum distinguishing between
idle (no hardware state established), active (hardware currently
capturing), and paused (hardware stopped).

Hardware commands are emitted based on state transitions:
 - ENABLE when moving from idle to active
 - RESUME when transitioning from paused to active
 - DISABLE when stopping capture

Transform feedback buffer setup is using the existing dirty state
mechanism through ETNA_DIRTY_STREAMOUT_BUFS, while command emission uses
the new ETNA_DIRTY_STREAMOUT_CMD flag. Buffer descriptors are computed by
mapping vertex shader transform feedback outputs to fragment shader input
registers, as required by the hardware.

A 64-byte context buffer is allocated per context to maintain hardware
state isolation between applications using transform feedback
simultaneously. The hardware state persists across pause and resume
cycles within a command stream but resets during flushes since transform
feedback state does not survive command buffer boundaries.

The implementation enables the full transform feedback capability with
support for 4 buffers and up to 64 separate or interleaved components,
replacing the previous debug-only stub implementation.

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37320>
2025-09-22 15:36:32 +00:00
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

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Build & install
---------------

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.. code-block:: sh

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