0c489f18cb27d3c725f424f8f57d45636f4eb297
When HW binning is used tile loads/stores could be skipped if there is no geometry in the tile. Loads could be skipped when: - The attachment won't be resolved, otherwise if load is skipped there would be holes in the resolved attachment; - There is no vkCmdClearAttachments afterwards since it is likely a partial clear done via 2d blit (2d blit doesn't produce geometry). Stores could be skipped when: - The attachment was not cleared, which may happen by load_op or vkCmdClearAttachments; - When store is not a resolve. I chose to predicate each load/store separately to allow them to be skipped when only some attachments are cleared or resolved. Gmem loads are moved into separate cs because whether to emit CP_COND_REG_EXEC depends on HW binning being enabled and usage of vkCmdClearAttachments. CP_COND_REG_EXEC predicate could be changed during draw_cs only by perf query, in such case the predicate should be re-emitted. (At the moment it is always re-emitted before stores) Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15974>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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