0be1dc25cf72da49fc767f2cd6560f738c0449e0
Ideally we'd support 16 (d3d11 requires 15, and mesa subtracts one for non-ubo constants), but that's kind of impossible (it would be only doable if either we'd somehow merge the mesa non-ubo constants with the driver constants, or only use the driver constants with vtx fetch instead of through the kcache mechanism - the latter probably wouldn't be too bad). For now just do as the comment already said, place the gs ring (not really a const buffer in any case) which is only ever referred to through vc fetch clauses at index 16. Throw in a couple asserts for good measure to make sure the hw limit isn't exceeded. Tested-by: Konstantin Kharlamov <hi-angel@yandex.ru> Reviewed-by: Dave Airlie <airlied@redhat.com>
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see https://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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