0b4be5baaadfbb1e40470f07db68c1b74b5f4f15
This decreases CPU time spent in the unmarshal_DrawElements function from 0.44% to 0.26% if no user buffers are present. Instead of converting all calls to either unmarshal_DrawArraysInstanced- BaseInstance or unmarshal_DrawElementsInstancedBaseVertexBaseInstance, which both also conditionally bind uploaded user buffers if needed and call one of: - DrawArraysInstancedBaseInstance - DrawElementsInstancedBaseVertexBaseInstance - DrawRangeElementsBaseVertex, add 3 unmarshal draw variants that are specialized version of the above that never bind uploaded user buffers. This removes all conditionals from the unmarshal functions for the common case when there are no user buffers. Unused function enums are used for the various draw variants. For example, CMD_DrawArrays is used to dispatch DrawArraysInstacedBaseInstance without user buffers, while CMD_DrawArraysInstacedBaseInstance is used to dispatch the same with user buffers. glthread isn't flexible enough to do it cleanly. Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8297>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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