0966fb2c10025398fc048361a9898ba2d56b4f9b
AABB intersections always have to be committed manually.
-> We don't have to copy opaque ones to closest.
It's also invalid to query t for candidate AABBs.
Totals from 7 (14.29% of 49) affected shaders:
CodeSize: 171008 -> 169672 (-0.78%)
Instrs: 32499 -> 32250 (-0.77%); split: -0.78%, +0.01%
Latency: 418859 -> 414759 (-0.98%); split: -0.98%, +0.00%
InvThroughput: 89182 -> 88251 (-1.04%); split: -1.05%, +0.00%
VClause: 602 -> 599 (-0.50%)
SClause: 837 -> 835 (-0.24%)
Copies: 4804 -> 4802 (-0.04%); split: -0.35%, +0.31%
Branches: 1593 -> 1585 (-0.50%)
PreSGPRs: 567 -> 566 (-0.18%)
Fixes: 3f72061 ("radv/rq: Use the common traversal helper")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19698>
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