08e0c5a9cf14b14c3db654ea43cc51182b1f780e
This lets us save a LOT of instructions at the cost of increased register pressure. However, on my shader-db, this is still coming out ahead since no shaders are hurt for thread count/spills, and only 1/10 of the shaders helped for instruction count are hurt for register pressure. The shaders most hurt for pressure have very low pressure (7 -> 15 is the worst case) and you need a certain number of registers to use a 4 source instruction at all. Analyzing the hurt shaders, nothing concerns me too much ... this isn't as bad as I feared. So I think at this point it's worth ripping off the bandage, given the massive potential for instruction count win. This is a big improvement for some of the shaders I'm working on for my $SECRET_PROJECT. total instructions in shared programs: 1784943 -> 1775169 (-0.55%) instructions in affected programs: 644211 -> 634437 (-1.52%) helped: 3498 HURT: 38 Instructions are helped. total bytes in shared programs: 11720734 -> 11643224 (-0.66%) bytes in affected programs: 4370986 -> 4293476 (-1.77%) helped: 3572 HURT: 36 Bytes are helped. total halfregs in shared programs: 474094 -> 475165 (0.23%) halfregs in affected programs: 12821 -> 13892 (8.35%) helped: 65 HURT: 247 Halfregs are HURT. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
Description
Languages
C
75.5%
C++
17.2%
Python
2.7%
Rust
1.8%
Assembly
1.5%
Other
1%