Connor Abbott 08581e2e92 zink: Rework color clamping and conversion
Before this commit, zink_format_clamp_channel_color() ignored the format
swizzle, so it was assuming that for emulated formats like alpha,
alpha-luminance etc. that the color had already been swizzled to match
the internal format rather than the emulated one. It's somewhat confusing
that passing in e.g. A8_UNORM actually means R8_UNORM, and led to a bug
when using VK_FORMAT_A8_UNORM for texture border colors because we
didn't swizzle it back. It also wouldn't have worked for media formats
like R10X6G10X6 due to the void channel in the middle.

In order to fix this, we need to untangle the mess in its users.

For convert_color() used when clearing, this means we now need to clamp
and then swizzle instead of swizzle and then clamp, and we can drop the
hack for A8_UNORM.

For texture border colors, the state tracker duplicates colors for the
emulated formats to help drivers, which zink was previously relying on,
but fixing zink_format_clamp_channel_color() breaks this because it
assumes that those duplicated colors are useless and clamps them.
However, because we know the format we can just swizzle the border color
ourself, which convert_color() was already doing. So, we pull that out
into a common zink_convert_color() function that handles both clamping
and format emulation, and have both clearing and border color handling
use it.

This fixes A8_UNORM in turnip+zink once we enable it.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25001>
2023-09-27 19:07:22 +00:00
2022-11-22 19:04:13 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-09-26 05:05:26 +00:00
2023-07-12 11:13:17 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
Description
No description provided
Readme 538 MiB
Languages
C 75.5%
C++ 17.2%
Python 2.7%
Rust 1.8%
Assembly 1.5%
Other 1%