Yiwei Zhang 07d059f3e2 venus: use seq_cst for ring cs and tail update ordering
To avoid incompatibility between the compiler implementations used by
the driver and the renderer, seq_cst ordering is picked here, which has
required a full mfence instruction. Then the renderer side acquire is
ensured to be ordered after the cache flush of ring cs updates.

Perf wise, there's no regression in headless vkmark runs. In theory,
the overhead introduced here weighs trivially as compared to the ring
cs encode/decode part. So we should go for better robustness.

Test: venus on windows guest works with renderer on Linux
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14277
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38435>
2025-11-14 01:26:52 +00:00
2025-11-03 22:08:48 +00:00
2025-11-03 22:08:48 +00:00
2025-10-21 02:28:09 +00:00
2025-10-20 17:46:38 +00:00
2025-10-16 03:31:58 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

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-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
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Remember that not everyone is in the same timezone as you, so it might
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To figure out who you're talking to, or which nick to ping for your
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The next best option is to ask your question in an email to the
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<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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