06e8db646ac04d4c82959bdf0fdd8ee2fb9c18fa
nvidia hardware can't render to linear surfaces except under some very limited circumstances, one of those is if Z is enabled. However there appears to be some combination of gnome-shell, and prime (with 2 nouveau cards) where we end up getting through the GL API to the situation where we try this. This in a production build causes the kernel to crash with a GR error. However there existed a period of time where the hw/kernel due to some other random hw misconfiguration didn't crash when this happened and doing this was prefect fine. (linear + tiled Z). This restores the userspace code to do this and just ignores the Z buffers if we are asked for linear rendering, and seems sufficient to fix the problem. I do understand this is a workaround, but I think it's reasonable to add to the nouveau GL driver at this time since we don't want to maintain if for ever and it probably should fix a bunch of wierd user problems with multi gpu and nouveau. Cc: mesa-stable Reviewed-by: Karol Herbst <kherbst@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35221>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
Description
Languages
C
75.5%
C++
17.2%
Python
2.7%
Rust
1.8%
Assembly
1.5%
Other
1%