Alyssa Rosenzweig 06cb242a54 asahi: Identify more shader-related fields
The big discovery is the "number of uniform registers" field. I learned
about this one accidentally when my preamble shaders weren't working
right, because we had inadvertently hardcoded "at most 32 registers" :-)

In the course of identifying that field, I found that the pipeline
address is used as a tagged pointer, with some unknown field in the
bottom bits and alignment demanded. The XML is updated to account for
this.

I later found that there's also a "number of general purpose registers
used by the preamble shader" field. I missed this one first, because the
encoding is slightly different from the usual "number of general purpose
registers in the main shader" field. The specification is slightly
coarser. I don't know why the hardware needs that
information anyway -- occupancy of the preamble shader should be
irrelevant -- but it's not a big deal.

Finally I found that the "more than 4 textures?" bit is... not that. I
do not yet know what it is, but it is... not that.

These all use the new groups() modifier for GenXML

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18813>
2022-10-22 14:58:37 -04:00
2022-10-12 19:26:01 +00:00
2022-10-20 22:52:06 +00:00
2022-09-12 05:58:12 +00:00
2022-01-19 15:17:17 +00:00
2022-10-01 03:17:33 +00:00
2022-08-03 17:16:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
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