Alyssa Rosenzweig 056e8ec8c3 pan/mdg: Lower special reads better
If we have multiple reads of the same SSA def in the same block, we don't need
to emit multiple copies for it, we can just reuse a copy (OR'ing in the mask,
knowing the source is already fully written since it's SSA). This will prevent
some regressions in moves from the copyprop patch.

There is a bit of a tradeoff here between increased pressure and reduced
instruction count but I'm not too worried. The affect on pressure seems all over
the place -- register use decreases overall, threads increase (great!) but a few
shaders that were *already spilling*, spill a bit worse. I'm not terribly
worried there.

   total instructions in shared programs: 1518289 -> 1514856 (-0.23%)
   instructions in affected programs: 292854 -> 289421 (-1.17%)
   helped: 1557
   HURT: 232
   Instructions are helped.

   total bundles in shared programs: 646903 -> 645327 (-0.24%)
   bundles in affected programs: 91872 -> 90296 (-1.72%)
   helped: 910
   HURT: 256
   Bundles are helped.

   total quadwords in shared programs: 1133728 -> 1130554 (-0.28%)
   quadwords in affected programs: 187170 -> 183996 (-1.70%)
   helped: 1399
   HURT: 44
   Quadwords are helped.

   total registers in shared programs: 90640 -> 90559 (-0.09%)
   registers in affected programs: 2676 -> 2595 (-3.03%)
   helped: 202
   HURT: 124
   Inconclusive result (%-change mean confidence interval includes 0).

   total threads in shared programs: 55561 -> 55590 (0.05%)
   threads in affected programs: 50 -> 79 (58.00%)
   helped: 23
   HURT: 6
   Threads are helped.

   total spills in shared programs: 1386 -> 1402 (1.15%)
   spills in affected programs: 231 -> 247 (6.93%)
   helped: 2
   HURT: 13

   total fills in shared programs: 5159 -> 5285 (2.44%)
   fills in affected programs: 1282 -> 1408 (9.83%)
   helped: 11
   HURT: 16

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Italo Nicola <italonicola@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23769>
2023-06-30 16:29:35 -04:00
2023-06-29 20:25:01 +00:00
2022-11-22 19:04:13 +00:00
2023-06-29 20:25:01 +00:00
2023-06-30 14:56:03 +00:00
2023-06-30 16:29:35 -04:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-06-09 19:31:20 +00:00
2023-04-13 08:45:17 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
S
Description
No description provided
Readme 538 MiB
Languages
C 75.5%
C++ 17.2%
Python 2.7%
Rust 1.8%
Assembly 1.5%
Other 1%