0551e284bbe2ea1cb1fee6dea62e4fbdfd913cdd
This change implements all the possible swizzle permutations for one and two channel formats. Note: The border color on integer 32-bits formats is working only on cayman. This change was tested on palm. Here are the tests fixed: spec/arb_texture_rg/texwrap formats bordercolor-swizzled/gl_r16, swizzled, border color only: fail pass spec/arb_texture_rg/texwrap formats bordercolor-swizzled/gl_r8, swizzled, border color only: fail pass spec/arb_texture_rg/texwrap formats bordercolor-swizzled/gl_rg16, swizzled, border color only: fail pass spec/arb_texture_rg/texwrap formats bordercolor-swizzled/gl_rg8, swizzled, border color only: fail pass spec/arb_texture_rg/texwrap formats-float bordercolor-swizzled/gl_r16f, swizzled, border color only: fail pass spec/arb_texture_rg/texwrap formats-float bordercolor-swizzled/gl_r32f, swizzled, border color only: fail pass spec/arb_texture_rg/texwrap formats-float bordercolor-swizzled/gl_rg16f, swizzled, border color only: fail pass spec/arb_texture_rg/texwrap formats-float bordercolor-swizzled/gl_rg32f, swizzled, border color only: fail pass spec/arb_texture_rg/texwrap formats-int bordercolor-swizzled/gl_r16i, swizzled, border color only: fail pass spec/arb_texture_rg/texwrap formats-int bordercolor-swizzled/gl_r16ui, swizzled, border color only: fail pass spec/arb_texture_rg/texwrap formats-int bordercolor-swizzled/gl_r8i, swizzled, border color only: fail pass spec/arb_texture_rg/texwrap formats-int bordercolor-swizzled/gl_r8ui, swizzled, border color only: fail pass spec/arb_texture_rg/texwrap formats-int bordercolor-swizzled/gl_rg16i, swizzled, border color only: fail pass spec/arb_texture_rg/texwrap formats-int bordercolor-swizzled/gl_rg16ui, swizzled, border color only: fail pass spec/arb_texture_rg/texwrap formats-int bordercolor-swizzled/gl_rg8i, swizzled, border color only: fail pass spec/arb_texture_rg/texwrap formats-int bordercolor-swizzled/gl_rg8ui, swizzled, border color only: fail pass spec/ext_texture_compression_rgtc/texwrap formats bordercolor-swizzled/gl_compressed_red_rgtc1, swizzled, border color only: fail pass spec/ext_texture_compression_rgtc/texwrap formats bordercolor-swizzled/gl_compressed_rg_rgtc2, swizzled, border color only: fail pass spec/ext_texture_compression_rgtc/texwrap formats bordercolor-swizzled/gl_compressed_signed_red_rgtc1, swizzled, border color only: fail pass spec/ext_texture_compression_rgtc/texwrap formats bordercolor-swizzled/gl_compressed_signed_rg_rgtc2, swizzled, border color only: fail pass spec/ext_texture_snorm/texwrap formats bordercolor-swizzled/gl_r16_snorm, swizzled, border color only: fail pass spec/ext_texture_snorm/texwrap formats bordercolor-swizzled/gl_r8_snorm, swizzled, border color only: fail pass spec/ext_texture_snorm/texwrap formats bordercolor-swizzled/gl_rg16_snorm, swizzled, border color only: fail pass spec/ext_texture_snorm/texwrap formats bordercolor-swizzled/gl_rg8_snorm, swizzled, border color only: fail pass Signed-off-by: Patrick Lerda <patrick9876@free.fr> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33579>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
Description
Languages
C
75.5%
C++
17.2%
Python
2.7%
Rust
1.8%
Assembly
1.5%
Other
1%