Mike Blumenkrantz 04241e826e zink: add clear-on-flush mechanic deeper into flush codepath
we should probably trigger this any time a flush occurs just to avoid
doing too much (unexpected) cmdstream rewriting

both calls must be kept, however, as the one in the base flush hook will change
the behavior of flushing if no other work is queued

Fixes: 104603fa76 ("zink: create separate linear tiling image for scanout")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10358>
2021-04-21 14:18:17 +00:00
2021-04-20 12:39:27 +02:00
2021-04-08 14:15:55 +00:00
2020-01-18 11:39:32 +01:00
2021-04-20 12:39:27 +02:00
2021-03-20 10:38:55 +00:00
2021-03-20 10:38:55 +00:00
2021-04-14 21:11:07 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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