Rhys Perry 03a0d39366 aco: use MUBUF in some situations instead of splitting vertex fetches
Fixes most of the regressions from splitting vertex fetches in an earlier
commit.

pipeline-db (Vega):
Totals from affected shaders:
SGPRS: 0 -> 0 (0.00 %)
VGPRS: 0 -> 0 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 0 -> 0 (0.00 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 0 -> 0 (0.00 %)

pipeline-db (Navi):
Totals from affected shaders:
SGPRS: 562696 -> 558344 (-0.77 %)
VGPRS: 395596 -> 393752 (-0.47 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 11600912 -> 11311804 (-2.49 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 101839 -> 102372 (0.52 %)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3086>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3086>
2020-01-28 11:44:52 +00:00
2020-01-25 14:48:55 +01:00
2020-01-27 09:29:10 +01:00
2020-01-18 11:39:32 +01:00
2019-12-21 17:50:01 +00:00
2020-01-24 14:03:28 +00:00
2019-10-26 08:23:48 +01:00
2019-10-30 14:56:02 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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------

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---------------

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