Timur Kristóf 0324700c03 radv: Use zero-filled BO for GFX6 and GFX10 null index buffer bug
GFX10 hangs when drawing from a 0-sized index buffer.
GFX6 has a HW bug when the index buffer	address is 0.

Looking at VK CTS runs, GFX6 still triggers VM faults despite the
current mitigation, and it also tries to access memory when the
index buffer is zero sized. So it looks like GFX6 and GFX10
really have the same bug.

Let's share the mitigation between the two.
Use a zero-filled BO instead of the upload buffer.
This fixes VM faults on GFX6, and should speed up GFX10 a bit.

Note that the zero-filled BO is also going to be used for
other bug mitigations on GFX6-7.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38958>
2025-12-15 21:03:19 +00:00
2025-02-23 00:31:59 +01:00
2025-12-12 20:35:35 +00:00
2025-01-08 20:37:51 +00:00
2025-11-14 19:31:17 +00:00
2025-11-03 22:08:48 +00:00
2025-10-21 02:28:09 +00:00
2025-10-16 03:31:58 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
Description
No description provided
Readme 538 MiB
Languages
C 75.5%
C++ 17.2%
Python 2.7%
Rust 1.8%
Assembly 1.5%
Other 1%