antonino 027ba4ccef zink: fix flat shading on filled quads
Quads emulated by zink will now have the correct provoking vertex.

Also outputs of the previous shader stage that would normally
not be passed down to the FS (when no GS is bound) will now be skipped.

Different provoking vertex modes are not handled yet.

Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
2023-03-29 19:18:40 +00:00
2022-11-22 19:04:13 +00:00
2022-10-20 22:52:06 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-03-28 13:09:08 +00:00
2023-03-26 00:16:26 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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