Pavel Ondračka 024491f60f r300: nir fcsel/CMP lowering pass for R500
Right now this is done in the backend so move it up to NIR. Doing this
in the backend is easier, as at that time we can have a better idea
about when we hit the hardware limits of three different TMP sources,
however moving this to NIR allows for some optimizations. Specifically,
at this time if we decide we actually have to lower we still have the
info if we have plain fcsel for which we can save the comparison and
emit flrp only. During translation to TGSI all of fcsel, fcsel_gt, and
fcsel_ge translate to CMP so at that point the comparison is always needed.

Shader-db RV530:
total instructions in shared programs: 126057 -> 125823 (-0.19%)
instructions in affected programs: 11359 -> 11125 (-2.06%)
helped: 68
HURT: 12
total temps in shared programs: 17043 -> 17023 (-0.12%)
temps in affected programs: 459 -> 439 (-4.36%)
helped: 32
HURT: 12
total cycles in shared programs: 191604 -> 191294 (-0.16%)
cycles in affected programs: 11834 -> 11524 (-2.62%)
helped: 68
HURT: 12

The hurt shaders are some GTK shaders where there is some bad
interaction with nir_move_vec_src_uses_to_dest. This is known and might
be improved later by thweking the pass more.

Reviewed-by: Filip Gawin <filip.gawin@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26816>
2024-01-04 08:02:00 +01:00
2024-01-03 11:24:27 +00:00
2023-12-22 04:01:12 +00:00
2023-11-02 11:37:46 +00:00
2023-12-24 09:30:52 +00:00
2023-10-25 19:56:42 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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