Christian Gmeiner 0186e9e1c5 mesa: always support occlusion queries
Excerpt from ARB_occlusion_query.txt:
  An implementation can either set QUERY_COUNTER_BITS_ARB to the
  value 0, or to some number greater than or equal to n.  If an
  implementation returns 0 for QUERY_COUNTER_BITS_ARB, then the
  occlusion queries will always return that zero samples passed the
  occlusion test, and so an application should not use occlusion queries
  on that implementation.

This looks more sane for drivers wanting desktop gl 1.5 without real
hw support then just faking it.

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14361>
2022-01-12 23:19:22 +00:00
2022-01-10 21:52:42 +00:00
2021-11-03 20:48:43 +00:00
2021-10-13 20:52:19 +01:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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