Thomas Hellstrom 00db976905 svga: Fix banded DMA upload unmap
Even with banded DMA uploads, st->hwbuf is always non-NULL, but when we've
allocated a software buffer to hold the full upload, unmapping of the
hardware buffer has already been done before
svga_texture_transfer_unmap_dma(), and the code was performing an unmap of
an already mapped buffer.

Fix this by testing for software buffer not present.

Fixes: a9c4a861d5 ("svga: refactor svga_texture_transfer_map/unmap functions")
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-10-24 15:08:43 +02:00
2019-10-23 19:07:34 +03:00
2019-10-24 15:08:43 +02:00
2019-09-10 20:36:47 +00:00
2019-05-24 18:44:18 +00:00
2019-10-18 15:27:37 +01:00
2019-10-18 16:42:40 +00:00
2019-08-20 22:33:49 +01:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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