Samuel Pitoiset 00a6e284c8 radv: implement DGC IB chaining when the number of sequences is too high
The maximum number of DWORDS per IB is limited by the hardware. So,
when the number of sequences is too high, it would just hang.

The solution here is to implement IB chaining inside the DGC cmdbuf
itself, so that a sequence chains the next one basically.

In practice, games only use up to 4K sequences and they aren't affected
by this change.

This fixes dEQP-VK.dgc.ext.misc.properties.maxIndirectSequenceCount.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13536
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36062>
2025-07-16 10:30:41 +00:00
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2025-07-15 12:37:08 +00:00
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2025-02-23 00:31:59 +01:00
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2025-04-16 14:30:14 +02:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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