If a pass returning boolean progress reports no change, we shouldn't need
to re-validate. If a pass breaks the NIR but also fails to report
progress correctly, it would be up to the next pass to catch that.
This should hopefully help with test timeouts on
KHR-GL33.texture_swizzle.functional since switching softpipe to
nir-to-tgsi and enabling NIR validation in CI (27s to 20s on my system).
Suggested-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7239>
OUT_OF_MEMORY is the only valid error code from this function, but this
error is more of a "things went horribly wrong, you can't talk to the GPU"
case. Set the device to be in error.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7224>
../src/freedreno/decode/cffdec.c: In function ‘reg_disasm_gpuaddr’:
../src/freedreno/decode/cffdec.c:404:29: error: ‘sprintf’ writing a
terminating nul past the end of the destination [-Werror=format-overflow=]
404 | sprintf(filename, "%04d.%s", n++, ext);
../src/freedreno/decode/cffdec.c:404:3: note: ‘sprintf’ output between
9 and 16 bytes into a destination of size 8
404 | sprintf(filename, "%04d.%s", n++, ext);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7224>
Clover uses very specific sizes and alignments for images and samplers
to pass various bits of data. We need to add a new size/align helper
for inputs which matches the standard CL size/align for most types but
also has the right size/align for images and samplers.
v2 (Karol): use sizeof(cl_mem) instead of 8 to fix 32 bit runtimes.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7069>
Now that we have the HDC, using the data cache for UBO pulls seems to
help things quite a bit:
GTA V DXVK 104.0%
Talos Principle GL 102.8%
Rise of Tomb Raider VK 102.8%
Dark Souls 3 DXVK 101.4%
Witcher3 DXVK 101.3%
Bioshock Infinite GL 100.5%
Doom 2016 VK 97.7%
Doom is a bit of a loss but it helps enough other stuff, it's probably
worth the hit.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7230>
Both commits add nir_to_tgsi.c to a different variable, causing a
build-time error when compiling in an AOSP tree:
build/make/core/binary.mk:970: error: overriding commands for target `..../obj/STATIC_LIBRARIES/libmesa_gallium_intermediates/nir/nir_to_tgsi.o', previously defined at build/make/core/binary.mk:970
Move all sources into NIR_SOURCES to resolve this issue.
Fixes: d0f8fe5909 ("softpipe: Switch to using NIR as the shader format from mesa/st.")
Fixes: 34cc6a804e ("gallium: Add a nir-to-TGSI pass.")
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7237>
This causes our TGSI to use far more temps, since NTT is currently not
releasing temps from registers. On the other hand, this interpreter is
already spectacularly slow, and if we wanted to go fast we should probably
write a scalar NIR intrepeter.
For now, using NTT means that we test that codepath in preparation for
switching TGSI-consuming HW drivers over, so that we can eventually
garbage collect st_glsl_to_tgsi.
As this is a major restructuring, there are some impacts on piglit:
- Several tests start assert failing about 64-bit NIR registers for temp
arrays not getting split to vec2s:
- fs-frexp-dvec4-variable-index.shader_test
- arb_gpu_shader_fp64/uniform_buffers/{vs,fs,gs}-array-copy.shader_test
- arb_gpu_shader_int64/execution/indirect-array-two-accesses.shader_test
- dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_geometry_fragment.fbo_bbox_larger
starts crashing depending on various bits of state (previous tests run
before it, presence of valgrind, presence of glib's memcheck). Doesn't
seem really NTT-specific, added to flakes list with other GS flakes.
- Almost 200 fp64/int64-related tests start passing, mostly around i/o loayout.
shader-db:
total instructions in shared programs: 3492656 -> 3081674 (-11.77%)
total loops in shared programs: 1418 -> 1387 (-2.19%)
total temps in shared programs: 340041 -> 615527 (81.02%)
total const in shared programs: 3158970 -> 1528630 (-51.61%)
total imm in shared programs: 117586 -> 101349 (-13.81%)
Total CPU time (seconds): 430.36 -> 900.94 (109.35%)
FPS results:
glmark2 texture +7.32484% +/- 3.76528% (n=10)
glmark2 desktop:effect=shadow +20% +/- 0% (n=10)
glmark2 shadow +6.49351% +/- 3.65335% (n=7)
glmark2 conditionals +18.75% +/- 2.74658% (n=9)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3395>
The goal is to replace glsl_to_tgsi.cpp and its supporting code (~10k
LOC). This code ends up being smaller because NIR has many lowering
passes that help it map better to TGSI than GLSL IR does.
As a benefit, this brings NIR optimizations to TGSI-only drivers.
Many of the softpipe shaders I've looked at end up being significantly
shorter. Some potentially relevant changes to TGSI consumers:
- All immediates are now UINT typed. This means they're less legible
in printouts, but means that they get deduplicated better (no more
multiple copies of 0x0!)
- Sampler views are not currently declared.
- nir_registers don't have their live ranges tracked, so TGSI temp usage
may go up with a lot of control flow.
- nir_lower_vec_to_mov naively inserts movs instead of trying to coalesce
the movs with the generators of the ssa values, sometimes increasing
instruction count.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3395>