At least some drivers need a full modeset to change the Colorspace
property or to en-/disable HDR mode. E.g., at least amdgpu-kms as
tested under Linux 6.8 on Polaris needs it. Otherwise the atomic
commit for disabling HDR in _wsi_display_cleanup_state() will fail,
and the connector stays stuck in HDR mode after vkDestroySwapchainKHR().
Fixes: 1ed78dd7ec ("wsi/display: Clean up DRM hdr/color state on swapchain destruction")
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Autumn Ashton <misyl@froggi.es>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37880>
For a selected non-default imageColorSpace during swapchain creation,
make sure that proper HDR setup also works even if a client app does not
explicitly call vkSetHdrMetadataEXT() in time.
Assign the EDID provided metadata here, so the 1st atomic commit will
set Colorspace and HDR metadata properties on the connector, to make sure
HDR or other wide color gamut modes get enabled.
Without this, the chain->color_outcome_serial would stay at zero and
the properties would not ever get assigned during drm_atomic_commit(),
leaving HDR disabled on the display sink.
Fixes: 13137393f6 ("wsi/display: Expose HDR10 colorspace based on EDID")
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Autumn Ashton <misyl@froggi.es>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37880>
CTA-861-G section 6.9.1 Static Metadata Type 1 declares that zero values
for different groups of HDR Metadata properties are allowed, including
zero nits values for max display mastering luminance, max content light
level, max frame-average light level and min display mastering luminance.
A zero value is meant to be treated by the video sink as "undefined" /
"unknown", and handled accordingly. This is common for dynamically
generated visual content.
Therefore don't assert on some minimum nits level > 0, but only check for
a non-negative level.
Fixes: b4176393a0 ("wsi/display: Implement VK_EXT_hdr_metadata on KHR_display swapchain")
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Autumn Ashton <misyl@froggi.es>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37880>
The quality level may change every frame, but we can only enable
pre-encode on first frame because it changes context buffer layout
and currently we only allow the context buffer to grow (append recon
pics at the end).
Reviewed-by: Benjamin Cheng <benjamin.cheng@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38257>
We've been building the Piglit replayer in the test-vk container/rootfs,
but all trace-replay testing in CI is actually done using the test-gl
rootfs.
Despite the naming, the "gl" and "vk" rootfs variants don't correspond to
the graphics API being tested - just the different sets of tools
bundled.
The required tools for trace replay are already included in the test-gl
rootfs, so there's no need to build or use the test-vk variant for this
purpose.
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38282>
Some shaders, especially RTPSO shaders that have parts of the PSO
inlined, can become absolutely huge. Using a sparse bitset avoids
quadratic complexity in memory consumption for the liveness information.
This reduces peak memory usage in worst-case tests (hammering
compilation of many huge RTPSOs on 32 threads concurrently) by ~60%,
from 43GB to 18GB.
CPU time (seconds) differences for a workload with mostly small shaders:
Difference at 95.0% confidence
-5.27 +/- 1.08963
-0.88811% +/- 0.183626%
(Student's t, pooled s = 0.629735)
Peak resident set usage for the mostly-small workload:
Difference at 95.0% confidence
30809 +/- 13394.3
1.59276% +/- 0.69246%
(Student's t, pooled s = 7741.09)
CPU time for the heavy workload did not show any difference.
Co-authored-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37908>
For AHB VkBuffer import, the allocationSize comes from the raw external
AHB props query and it can be larger than the underlying buffer memory
requirement. So we must respect the allocationSize for the actual mem
import to support mapping the whole AHB size, and the dedicated buffer
info has to be stripped to obey the spec.
Test: CtsNativeHardwareTestCases no longer crashes on debug build panvk
Fixes: 66bbd9eec8 ("panvk: implement AHB image deferred init and memory alloc")
Tested-by: Valentine Burley <valentine.burley@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38274>
I routinely don't update the docs because the build (hawkmoth in
particular) is a pain. The prior instructions almost worked, except that
on Debian you need to use a venv (which is a good idea to do for py3-clang
as well for reproducibility, anyway), and the versions that were listed
didn't actually run any more due to a revoked dependency.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38266>
Setting MESA_VK_VALIDATE_SHADER_BINARIES will cause the shader code to
round-trip every shader through [de]serialize and only ever use the
deserialized version. This catches bugs where the driver may drop
things in the [de]serialization process. It also deserializes the new
shader again and compares it against the original to ensure that
deserialize -> serialize is idempotent.
Acked-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36647>
In order to implement VK_KHR_pipeline_binary, we need to be able to
build hash from pipeline creation structures without looking at the
cache.
The blake3 hash on precomp shaders prevents that as its loading from
cache and potentially apply transformation to NIR.
Let's stick to the hash generated by vk_pipeline_hash_shader_stage(),
it does not look at NIR (except for internal shaders) and already hash
the same information :
* shader code (SPIR-V, identifier, hash)
* robustness state
* specialization constants
* pipeline flags
* entry point name
* subgroup information
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36647>