Split out the build-up of CP_SET_DRAW_STATE packet, as we are going to
want to re-use this for compute state later when we switch to bindless
IBO descriptors.
While we are at it, drop the enable_mask param, as this is determined
solely by the group_id, and it is easier to maintain a table for the
handful of exceptions to ENABLE_ALL. The compiler should be able to
optimize away the table lookup.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20572>
Same thing as https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20530:
newly added `src/vulkan/util/rmv/vk_rmv_tokens.h` (see !17331) includes
`src/util/` files, so anything that includes it needs `idep_mesautil`.
In file included from ../src/vulkan/util/rmv/vk_rmv_common.h:29,
from ../src/vulkan/runtime/vk_device.h:26,
from ../src/vulkan/wsi/wsi_common.c:31:
../src/util/simple_mtx.h:34:12: fatal error: valgrind.h: No such file or directory
34 | # include <valgrind.h>
| ^~~~~~~~~~~~
compilation terminated.
Fixes: 5f30a7538b ("vulkan: Add RMV token definitions")
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20642>
NIR will automatically lower all of these opcodes unless the driver
specifies that it can handle them natively. We don't have any hardware
support for any of these opcodes though, so we just let NIR lower
all of them.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20639>
Particularly, this makes compilation stop as soon as we get a
valid shader and doesn't try to optimize spilling by trying
fallback strategies.
Might come in handy to reduce CTS execution time, for example,
dEQP-VK.ssbo.layout.random.8bit.all_per_block_buffers.6 goes from
43m46.715s down to 15m15.068s.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20601>
The CPU copy is horribly slow, so let's hook-up DXGI swapchains. Note
that we're still limited in term of features. For instance, we can't
support more than 2 images per swapchain because of the DXGI present
ordering constraint. We also have to do an extra copy, because DXGI
only allows rendering to a resource on the queue that the swapchain
was created against, but swapchains in Vulkan don't have a queue.
The swapchain is bound to the window using DirectComposition aka
DComp. The DComp infrastructure is set up in the surface, and is
transitioned from one swapchain to the next when the new swapchain
begins presenting.
Unlike Wayland and X, there's no requirement that the compositor has
to release a surface before you can start rendering against it. However,
since we're now supporting the non-sw path, we do need to prevent apps
from rendering to a resource *while* the blit is occurring. We do this
by blocking for a fence while acquiring an image.
Co-authored-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16200>
The win32 swapchain can be backed by a DXGI swapchain, but such swapchains
are incompatible with STORAGE images (AKA UNORDERED_ACCESS usage in
DXGI). So, we need to allocate an intermediate image that will serve as
a render-target, and copy this image to the WSI image when QueuePresent()
is called. That's pretty similar to what we do for the buffer blit case,
except the image -> buffer copy is replaced by an image -> image copy.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16200>
Right now, the WSI core supports copying WSI images to a linear buffer
for implementations that want the result in this form. This being said,
most of the blit logic can be re-used for image to image copies, and that's
exactly what we'll need if we want to hook-up DXGI swapchains in the
win32 WSI implementation. So let's rename a few fields so we no longer
imply that images are copied to a buffer, and the use_buffer_blit boolean
an enum so we can extend the implementation to support image -> image
copies.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16200>
If a shader's sampler state is dirty often, the sampler descriptor heap
can get used up quickly, forcing flushing. If that happens quickly, we
run out of batches and have to wait for batches to finish on the GPU.
When this happens, it is often because the sampler state is switching,
not because it's truly unique. This change hashes and saves sampler
descriptor tables that can be reused in subsequent draws in the same
batch, instead of re-copying the same descriptors and consuming the
heap.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20618>
The maximum number of mipmap levels supported for cubemap can be
determined from the maximum 2D texture size. There is no need
to limit the max to 12.
This fixes a regression in creating GL4.1 and up context since
commit 2658d02516 is now explicitly checking for
MaxCubeTextureLevels >= 15 for GL4.1 context.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20600>
We are now extremelly careful when copy propagating a mov that uses
relative addressing. The search for readers will trigger abort when it
sees any other instruction using a relative addressing, irrespective of
the actual used registers or whether an address register load was seen.
Additionally, since ntt switch all movs using the relative addressing are
actually used only once right on the next line, and are result of ntt converting
vec4 32 ssa_10 = intrinsic load_ubo_vec4 (ssa_0, ssa_9) (access=0, base=11, component=0)
into
5: ARL ADDR[0].x, TEMP[0].xxxx
6: MOV TEMP[2], CONST[0][ADDR[0].x+11]
RV530 shader-db:
total instructions in shared programs: 132966 -> 131904 (-0.80%)
instructions in affected programs: 29896 -> 28834 (-3.55%)
helped: 234
HURT: 2
total temps in shared programs: 16969 -> 16905 (-0.38%)
temps in affected programs: 604 -> 540 (-10.60%)
helped: 68
HURT: 12
Partial fix for: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7723
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20577>