On DG2 I ran into a case where the surface state was not being decoded
with INTEL_DEBUG=bat. This is because the surface states are not part
of a state pool there anymore. Instead BO are allocate manually and
placed in vma heap.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 96c33fb027 ("anv: enable direct descriptors on platforms with extended bindless offset")
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23891>
The Vulkan specification indicates that if memory types have
properties which are a strict subset of another type's, then they
should appear before that memory type. Otherwise the specification
does not require a specific ordering of memory types.
But, it appears that Aztec Ruins and the Vulkan CTS make an assumption
that the first host-accessible memory type is host-coherent and select
it when they expect data written by the CPU to become visible without
calling vkFlushMappedMemoryRanges(), even though flushing is required
by the spec, which leads to misrendering and hangs on MTL platforms.
We found that other drivers also put a host-coherent, but not cached
memory type as the first host-accessible memory type, so let's do the
same in order to match the expectations of such broken applications.
Host-coherent uncached memory types are currently implemented with a
WC CPU map on non-LLC platforms, so there shouldn't be a huge
performance penalty from this: If an application intends to do heavy
R/W CPU access on a memory range it's expected to loop over the
available memory types and select one marked as host-cached -- If an
application fails to do that and simply selects the first available
type it seems more robust to stay on the safe side and give them a
host-coherent type rather than a cached one.
Rework:
* Jordan: Add initial explanation to body of commmit message.
* Curro: Add additional comments to commit message.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22878>
Although the following is based on this observations for OpenGL, we
probably need this for Vulkan as well.
KHR-GL46.texture_buffer.texture_buffer_operations_ssbo_writes writes
to an SSBO in a compute program, then issues a memory-barrier, which
causes us to add a DC-flush. Then a second compute program samples
from the SSBO written by the first compute program.
Although we expected the DC-flush to make the writes available to the
second compute program, on MTL this wasn't the case. Adding the
"Untyped Data-Port Cache Flush" fixes this.
The PRM indicates that compute programs must set "Untyped Data-Port
Cache Flush" to flush some LSC writes when flushing HDC. Although we
are setting DC-flush, and not HDC-flush, it does appear that the
following reference might also apply to DC-flush.
In the Intel(R) Arc(tm) A-Series Graphics and Intel Data Center GPU
Flex Series Open-Source Programmer's Reference Manual, Vol 2a: Command
Reference: Instructions, PIPE_CONTROL, HDC Pipeline Flush (DWord 0,
Bit 9), there is a programming note:
> When the "Pipeline Select" mode is set to "GPGPU", the LSC Untyped
> L1 cache flush is controlled by "Untyped Data-Port Cache Flush" bit
> in the PIPE_CONTROL command.
Ref: a8108f1d44 ("anv: Add missing untyped data port flush on PIPELINE_SELECT")
Ref: bd8e8d204d ("iris: Add missing untyped data port flush on PIPELINE_SELECT")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23176>
In the Intel(R) Arc(tm) A-Series Graphics and Intel Data Center GPU
Flex Series Open-Source Programmer's Reference Manual, Vol 2a: Command
Reference: Instructions, PIPE_CONTROL, HDC Pipeline Flush (DWord 0,
Bit 9), there is a programming note:
> When the "Pipeline Select" mode is set to "GPGPU", the LSC Untyped
> L1 cache flush is controlled by "Untyped Data-Port Cache Flush" bit
> in the PIPE_CONTROL command.
Ref: a8108f1d44 ("anv: Add missing untyped data port flush on PIPELINE_SELECT")
Ref: bd8e8d204d ("iris: Add missing untyped data port flush on PIPELINE_SELECT")
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23176>
GLSL booleans (and hence bool derefs) may be translated either as 1-bit or
32-bit NIR registers, depending whether the backend uses nir_lower_bool_to_int32
or not. Add a knob for this and choose the right type for different backends.
Fixes nir_validate failure on
dEQP-VK.subgroups.ballot_broadcast.graphics.subgroupbroadcast_bvec3 run under
lavapipe. That test indexes into a bvec3 array, and gallivm first lowers bools
and then lowers derefs to registers, resulting in random 1-bit booleans mixed in
with 32-bit bools.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23804>
On Alchemist, the FF_MODE2 documentation says that we must set the
FF_MODE2 timer values for GS and HS to 224. The hardware performance
tuning guide also recommends setting the TDS timer to 4.
On Tigerlake, i915 applies workarounds to set the GS timer to 224
(failing to do so can cause HS/DS unit hangs), and the TDS timer to 4
(for performance). It doesn't currently apply a HS timer there, and
I'm not sure if it's strictly necessary, but given that Alchemist
needed it, and the other two settings matched, let's assume that it
ought to match as well.
Unfortunately, there has been a bug in the i915 workarounds
infrastructure for non-masked context registers where writing one
field of the register zeroes out all the others. So, I believe the
Tigerlake TDS timer value of 4 isn't being applied correctly there,
though the register is also not readable on that platform which
makes it hard to verify. So, this may also speed up tessellation.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9233
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23839>
This enables L3 partial write merging for a number of cases that seem
to be getting accidentally disabled by the kernel, which was causing a
serious performance bottleneck on DG2 and MTL platforms. The
"Compressible Partial Write Merge Enable", "Coherent Partial Write
Merge Enable" and "Cross-Tile Partial Write Merge Enable" bits in
L3SQCREG5 were expected to be enabled by default (and confusingly,
they even read off as enabled if you ran 'intel_reg read 0xb158' on an
idle system), but they are getting clobbered during 3D context
initialization by an i915 workaround.
Enabling L3 partial write merging of compressible surfaces in
particular seems to increase rendering fillrate by over 3x in some
cases (e.g. the
"VulkanFillRate/FillRateGPU/resolution:1[0-3]/format:*/blend:0"
fillrate-bound microbenchmarks). Significant improvements can also be
reproduced in most real-world workloads we've tested so far,
e.g. Counter Strike GO improves by ~11%, Shadow Of the Tomb Raider
improves by ~5.5%, and AztecRuins-VK improves by ~6.5% on DG2-512 --
Thanks a lot to Caleb Callaway for these figures. No regressions have
been observed so far.
Even though this patch might strike as surprisingly simple for such a
large payoff, it's the result of Felix DeGrood and I trying to
root-cause the rendering performance gap of DG2 on Linux vs Windows on
and off during the last year, and some of the OA statistics captured
by Felix early this month were greatly helpful for me to connect the
last few dots, so Felix deserves a big chunk of the credit for this
work.
Cc: mesa-stable
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23783>
The Vulkan CTS started generating the list of valid versions the driver
can report as conformant against based on the active branches, and the
1.3.0 branch we were reporting up to now is no longer valid.
Fixes dEQP-VK.api.driver_properties.conformance_version
Reviewed-by: Mark Janes <markjanes@swizzler.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23784>
Code already exists to convert SHADER_OPCODE_SHUFFLE into a simple MOV
when either source is constant. However... the constants have to
actually get into those sources!
On a shader that I'm working on that multiplies very large matrices using
lots of subgroup operations,
-SIMD8 shader: 1378 instructions. 3 loops. 793896 cycles. 0:0 spills:fills, 23 sends, scheduled with mode non-lifo. Promoted 0 constants. Compacted 22048 to 21664 bytes (2%)
+SIMD8 shader: 346 instructions. 3 loops. 61742 cycles. 0:0 spills:fills, 23 sends, scheduled with mode top-down. Promoted 0 constants. Compacted 5536 to 5216 bytes (6%)
No changes in shader-db or fossil-db on any Intel platform.
v2: Merge a bunch of identical cases. Suggested by Ken.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> [v1]
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23609>
We have a number of users reporting surface creation issues with
modifiers etc...
This makes Anv & Iris printout the reason of the failure with
INTEL_DEBUG=isl Failure example in Iris :
MESA: debug: ISL surface failed: ../src/intel/isl/isl.c:1729: requested row pitch (42B) less than minimum alignment requirement (1024B) extent=160x160x1 dim=2d msaa=1x levels=1 rpitch=42 fmt=B8G8R8X8_UNORM usage=+rt+tex+disp
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14039>