Commit Graph

1549 Commits

Author SHA1 Message Date
Iago Toral Quiroga
ad9ff707ce broadcom: drop backend implementation of nir_op_ufind_msb
We can have NIR do this for us now that we have uclz.

Suggested by Georg Lehmann.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30614>
2024-08-13 13:16:18 +02:00
Iago Toral Quiroga
35a10f5d5a broadcom: implement nir_op_uclz
This enables some algebraic optimizations.

No changes in shader-db, but it does cause some CTS tests to
produce less instructions.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30614>
2024-08-13 13:16:11 +02:00
Alyssa Rosenzweig
c3d999dec9 broadcom: switch to derivative intrinsics
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30570>
2024-08-09 13:54:11 +00:00
Alejandro Piñeiro
28df772935 v3dv: expose Vulkan 1.3
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10896

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29476>
2024-08-05 15:10:24 +00:00
Alejandro Piñeiro
3ae4da4ea7 v3dv: update conformanceVersion to 1.3.8.3
As we used as reference to check if we fully pass Vulkan 1.3

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29476>
2024-08-05 15:10:24 +00:00
Alejandro Piñeiro
781622ba5b v3dv/device: set value for maxInlineUniformTotalSize
Fixes the following test, as far as you enable Vulkan 1.3 (if not it
is skipped):

dEQP-VK.api.info.vulkan1p3_limits_validation.max_inline_uniform_total_size

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29476>
2024-08-05 15:10:24 +00:00
Eric Engestrom
f1f8c465d5 vc4,v3d,v3dv: avoid compiling in unused sim_file field in the {vc4,v3d}_screen/v3dv_physical_device struct
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30287>
2024-07-24 19:11:24 +00:00
Eric Engestrom
eae740f2e4 v3d,v3dv: simplify USE_V3D_SIMULATOR/using_v3d_simulator logic
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30287>
2024-07-24 19:11:24 +00:00
Eric Engestrom
5577078ac1 v3d,v3dv: figure out whether we're using the simulator only once
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30287>
2024-07-24 19:11:23 +00:00
Eric Engestrom
f90d1182e0 v3d,v3dv: reuse dep_v3d_hw from simulator/meson.build
broadcom/simulator/ gets parsed before broadcom/vulkan/ or
gallium/drivers/v3d/ so this is safe.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30287>
2024-07-24 19:11:23 +00:00
Daniel Stone
e05415a82e format: Generate endian-independent format aliases
Instead of having a hardcoded list of endian-independent format aliases
in the header, generate them from the format definitions.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29649>
2024-07-19 13:50:42 +00:00
Juan A. Suarez Romero
433a0422d5 v3dv: don't leak cache key
The hashtable stores a hash generated from the key, so there is no need
to duplicate the key, as otherwise it is a leak.

Found through address sanitizer.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30204>
2024-07-18 11:49:07 +00:00
Juan A. Suarez Romero
2d54a605fe v3dv: free temp image created when copying with blit
This fixes a leak that happens when copying a image using blit, and the
image is a compressed one.

In this case a new image view is created that can be re-interpreted to
perform the copy, but was not properly free.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30161>
2024-07-15 11:14:29 +00:00
Juan A. Suarez Romero
f8623ea7da v3dv: adversise VK_EXT_depth_clamp_zero_one
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30148>
2024-07-15 09:17:40 +00:00
Iago Toral Quiroga
bb63b7b802 v3dv: don't lower fsat on V3D 7.x
This requires that our nir options are different across V3D versions
so we can't use a static global any more.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30086>
2024-07-10 08:30:21 +02:00
Iago Toral Quiroga
5b1e88760a v3dv: make nir helpers receive nir compiler options from caller
We are about to make a change that will make compiler options
depend on v3d version, so helpers would usually need additional
parameters to retrieve them. Isntead of doing this, we will make
the callers get the options instead and provide them to the
helpers.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30086>
2024-07-10 08:30:15 +02:00
Qiang Yu
3151f5ec47 nir: add filter parameter to nir_lower_array_deref_of_vec
To be used by latter commits to limit the lowering to specific
variables.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29799>
2024-07-03 02:06:56 +00:00
Juan A. Suarez Romero
fc286867fb v3dv: fix misalignment in descriptor layout structure
Current memory layout for v3dv_descriptior_set_layout structure is the
following:

```
                                                                  /* offset           size */
type = struct v3dv_descriptor_set_layout {
    struct vk_object_base base;                                   /*   0                64 */
    VkDescriptorSetLayoutCreateFlags flags;                       /*  64                 4 */
    uint32_t binding_count;                                       /*  68                 4 */
    uint32_t bo_size;                                             /*  72                 4 */
    uint16_t shader_stages;                                       /*  76                 2 */
                                                                  /*         PAD 2         */
    uint32_t descriptor_count;                                    /*  80                 4 */
    uint16_t dynamic_offset_count;                                /*  84                 2 */
                                                                  /*         PAD 2         */
    uint32_t ref_cnt;                                             /*  88                 4 */
    struct v3dv_descriptor_set_binding_layout binding[0];         /*  92                32 */
}                               [...]         binding[1];         /* 124                32 */
```

Besides wasting 4 bytes in padding, the main problem is that `binding`
fields are not aligned to 8 bytes (64-bits), which is undefined behaviour
in C.

Just moving `descriptor_count` field below we get the new layout:

```
                                                                  /* offset           size */
type = struct v3dv_descriptor_set_layout {
    struct vk_object_base base;                                   /*   0                64 */
    VkDescriptorSetLayoutCreateFlags flags;                       /*  64                 4 */
    uint32_t binding_count;                                       /*  68                 4 */
    uint32_t bo_size;                                             /*  72                 4 */
    uint16_t shader_stages;                                       /*  76                 2 */
    uint16_t dynamic_offset_count;                                /*  78                 2 */
    uint32_t descriptor_count;                                    /*  80                 4 */
    uint32_t ref_cnt;                                             /*  84                 4 */
    struct v3dv_descriptor_set_binding_layout binding[0];         /*  88                32 */
}                               [...]         binding[1];         /* 120                32 */
```

Which removes the padding requirement, and more important, make the
`binding` pointers to be correctly aligned.

This has been detected by the Undefined Behaviour Sanitizer (UBSan).

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29911>
2024-07-01 08:02:07 +00:00
Juan A. Suarez Romero
9696fd378a v3dv: restrict to channels when encoding border color
Not all the formats have 4 channels, so let's restrict the border
encoding to the number of channels.

This has been detected by the Undefined Behaviour Sanitizer (UBSan).

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29911>
2024-07-01 08:02:07 +00:00
Juan A. Suarez Romero
3ee47dc6d9 v3dv: do not pass NULL pointer to function not expecting NULLs
memcpy() pointers arguments are declared to be non NULL.

This has been detected by Undefined Behaviour Sanitizer (UBSan).

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29911>
2024-07-01 08:02:07 +00:00
Juan A. Suarez Romero
1d71be8e60 v3dv: do not access member of a NULL structure
Check if the structure is NULL before trying to get access to its
members.

This has been detected by the Undefined Behaviour Sanitizer (UBSan).

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29911>
2024-07-01 08:02:07 +00:00
David Heidelberg
68215332a8 build: pass licensing information in SPDX form
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Dylan Baker <dylan.c.baker@intel.com>
Acked-by: Eric Engestrom <eric@igalia.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: David Heidelberg <david@ixit.cz>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29972>
2024-06-29 12:42:49 -07:00
Alyssa Rosenzweig
da752ed7c1 treewide: use nir_def_replace sometimes
Two Coccinelle patches here. Didn't catch nearly as much as I would've liked but
it's a start.

Coccinelle patch:

    @@
    expression intr, repl;
    @@

    -nir_def_rewrite_uses(&intr->def, repl);
    -nir_instr_remove(&intr->instr);
    +nir_def_replace(&intr->def, repl);

Coccinelle patch:

    @@
    identifier intr;
    expression instr, repl;
    @@

    nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
    ...
    -nir_def_rewrite_uses(&intr->def, repl);
    -nir_instr_remove(instr);
    +nir_def_replace(&intr->def, repl);

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com> [broadcom]
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com> [lima]
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com> [etna]
Reviewed-by: Pavel Ondračka <pavel.ondracka@gmail.com> [r300]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29817>
2024-06-21 15:36:56 +00:00
Iago Toral Quiroga
e59f8faf8a v3dv: don't call wsi_device_init too early
Since a5d59a50a9 this relies on the device capabilities to be already
cached in the device.

Fixes some crashes with WSI stuff, like vkcube-wayland or
dEQP-VK.wsi.wayland.swapchain.modify.resize.

Fixes: a5d59a50a9 ('v3dv: Use common runtime vk_properties')
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11363
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29798>
2024-06-20 10:21:26 +00:00
Alyssa Rosenzweig
15257b65c6 treewide: use nir_metadata_control_flow
Via Coccinelle patch:

    @@
    @@

    -nir_metadata_block_index | nir_metadata_dominance
    +nir_metadata_control_flow

...plus some manual fixups for call sites missed by coccinelle.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Acked-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Juan A. Suarez Romero <jasuarez@igalia.com> [broadcom]
Acked-by: Vasily Khoruzhick <anarsoul@gmail.com> [lima]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29745>
2024-06-17 16:28:14 -04:00
Daniel Schürmann
f3d8bd18dd nir: introduce discard_is_demote compiler option
This new option indicates that the driver emits the same
code for nir_intrinsic_discard and nir_intrinsic_demote.
Otherwise, it is assumed that discard is implemented as
terminate.

spirv_to_nir uses this option in order to directly emit
nir_demote in case of OpKill.

RADV GFX11:
Totals from 3965 (4.99% of 79439) affected shaders:
MaxWaves: 119418 -> 119424 (+0.01%); split: +0.03%, -0.03%
Instrs: 1608753 -> 1620830 (+0.75%); split: -0.18%, +0.93%
CodeSize: 8759152 -> 8785152 (+0.30%); split: -0.18%, +0.48%
VGPRs: 152292 -> 149232 (-2.01%); split: -2.37%, +0.36%
Latency: 9162314 -> 10033923 (+9.51%); split: -0.46%, +9.97%
InvThroughput: 1491656 -> 1493408 (+0.12%); split: -0.10%, +0.22%
VClause: 21424 -> 21452 (+0.13%); split: -0.31%, +0.44%
SClause: 53598 -> 55871 (+4.24%); split: -2.15%, +6.39%
Copies: 90553 -> 90462 (-0.10%); split: -2.91%, +2.81%
Branches: 16283 -> 16311 (+0.17%)
PreSGPRs: 113993 -> 113254 (-0.65%); split: -1.84%, +1.19%
PreVGPRs: 110951 -> 108914 (-1.84%); split: -2.08%, +0.24%
VALU: 963192 -> 963167 (-0.00%); split: -0.01%, +0.01%
SALU: 87926 -> 90795 (+3.26%); split: -2.92%, +6.18%
VMEM: 25937 -> 25936 (-0.00%)
SMEM: 110012 -> 109799 (-0.19%); split: -0.20%, +0.01%

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27617>
2024-06-17 19:37:15 +00:00
Iago Toral Quiroga
a589901328 v3dv: expose VK_KHR_maintenance5
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29669>
2024-06-17 08:15:27 +00:00
Iago Toral Quiroga
212062f2aa v3dv: fix handling of pipeline flags when pipeline init fails
We compute and store pipeline flags in the pipeline object but
we may need to access flags even in the case where the pipeline
init fails.

Fixes: 3f3c83a6b7 ('v3dv: handle VkPipelineCreateFlags2CreateInfoKHR')
Fixes: dEQP-VK.pipeline.monolithic.creation_cache_control.graphics_pipelines.batch_pipelines_early_return_maintenance5
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29669>
2024-06-17 08:15:27 +00:00
Iago Toral Quiroga
14b0cb6b9f v3dv: add more checks for device loss
VK_KHR_maintenance5 adds additional guarantees for functions that
can return VK_ERROR_DEVICE_LOSS to return this error if the device
was previously lost.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29668>
2024-06-12 12:09:00 +00:00
Iago Toral Quiroga
e7615a612f v3dv: support VK_FORMAT_A1B5G5R5_UNORM_PACK16_KHR
VK_KHR_maintenance5 adds two new optional formats:
- VK_FORMAT_A1B5G5R5_UNORM_PACK16_KHR
- VK_FORMAT_A8_UNORM_KHR

The former we support natively, the latter we don't. We could
try to implement A8 with some effort by mapping it to R8 with
a 000X swizzle but that alone won't be enough, some issues we
would have to solve include:

- Border colors won't work because the texture shader state
swizzle also applies to these, so our 000X swizzle would mess
things up for them and since we don't know the format used with
the sampler in the general case, we would have always have to
create two samplers internally, one adequate for A8 and one for
the rest of formats and choose one or the other at run time.
- We would have to convert the A8 format to a compatible
R8 format but most of the transfer operations. This should be
fairly trivial since we already have infrastructure for this.
- At rendering time we would need to ensure we make our writes
from the alpha channel. This would probably require that we
use the color_fmt from the fs_key to swizzle color writes in
shaders.
- We would probably also need to special case the format for
color clears, etc

So for now, we don't support it.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29643>
2024-06-11 05:32:26 +00:00
Alejandro Piñeiro
f017beb29c v3dv/pipeline: ensure vk_graphics_pipeline_all_state alive when still needed
Right now we have a statically allocated vk_graphics_pipeline_state,
that we declare at pipeline_init, and fill at
pipeline_init_dynamic_state. This one can be static as right now it is
only needed during pipeline_init lifetime.

But to fill it, we need a vk_graphics_pipeline_all_state structure,
that right now we declare at pipeline_init_dynamic_state. But that one
become part of that vk_graphics_pipeline_state, so still needed at
pipeline_init.

This was detected when trying to refactor the code to use the
pipeline_state later on, but it raises an "invalid read" error using
valgrind with the current code. It is surprising that didn't cause any
problem.

Fixes: f2236065b7 ("v3dv: port dynamic state tracking to use Mesa Vulkan")
Cc: mesa-stable

Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29603>
2024-06-10 13:47:50 +00:00
Iago Toral Quiroga
d5e2f66314 v3dv: disable some TLB paths for cases of linear depth/stencil stores
In the case of buffer to image stores, we work around the limitation
for linear images by loading D/S data into a the color tile buffer
using a compatible format, however, this only works for formats with
a single aspect, for combined depth/stencil formats, since the copies
are specified to only copy a single aspect, we need to be able to
preserve the contents of the other aspect in the destination image,
and for that we still use the depth/stencil buffer, so we are affected
by the restriction.

Fixes some VK_KHR_maintenance5 CTS tests that hit this scenario,
such as some tests in:
dEQP-VK.api.copy_and_blit.core.image_to_image.all_formats.depth_stencil.2d_to_1d.*

In the case of image to image copies, we don't have any workarounds for
linear depth/stencil so we always want to skip the TLB path. I have not
seen any tests hit this scenario.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29597>
2024-06-10 07:25:04 +02:00
Iago Toral Quiroga
993ba4135c v3dv: remove blit shader restriction on depth/stencil not being linear
We can't render to linear depth/stencil formats but the blit shader
automatically converts D/S blits to compatible color blits where we
don't have this restriction.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29597>
2024-06-10 07:25:04 +02:00
Alejandro Piñeiro
84b74599cb v3d,v3dv: document cl_emit_with_prepacked
In addition to always being good to have some documentation, it was
added to clarify that if you use the macro to fill up values, it will
not override the values coming from the prepacked buffer, but doing an
OR.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29570>
2024-06-07 09:44:13 +02:00
Iago Toral Quiroga
50e5067be7 v3dv: allow VK_REMAINING_ARRAY_LAYERS in VkImageSubresourceLayers
This is allowed with VK_KHR_maintenance5. There are helpers in Mesa
to help with this.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29544>
2024-06-06 07:12:27 +00:00
Iago Toral Quiroga
5b6495a953 v3dv: fix a few asserts that check layerCount instead of array_layers
The intent behind these asserts is to ensure the layer is within
bounds, so we rather check it is within the image layer count than
within the layerCount of the image subresource passed by the API.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29544>
2024-06-06 07:12:27 +00:00
Iago Toral Quiroga
e1dddfa75a v3dv: fix pipeline leaks when meta pipeline cache is disabled
If the cache is disabled then we need to destroy the pipelines
manually when they are no longer needed. Do that by adding them
as private objects to the command buffer.

Fixes: 4f26303dbb ('v3dv: add debug option to disable custom pipeline caches for meta operations')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29544>
2024-06-06 07:12:27 +00:00
Eric Engestrom
8f483caffb v3dv: add missing bounds check in VK_EXT_4444_formats
Fixes: fbe4d7ccf4 ("v3dv: implement VK_EXT_4444_formats")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29481>
2024-06-05 19:10:24 +00:00
Alejandro Piñeiro
5eee101477 broadcom: move HW-dependant constants to v3d_device_info
Right now we have some HW-dependant constants that we are accessing
using the same mechanism that some hw-dependant functions, through a
macro (V3DV_X macro).

But this means that each time that we need to get those constant
values, we need to do a hw version check. Also, right now both the
macro and the defines with each HW value are duplicated on v3d and
v3dv. Also that macro is ugly and has a ugly name.

This commit moves those values to the already common v3d_device_info
structure.

Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29535>
2024-06-05 17:14:59 +00:00
Iago Toral Quiroga
c6cacc5166 v3dv: implement vkGetRenderingAreaGranularityKHR
Introduced with VK_KHR_maintenance5, this is equivalent to
vkGetRenderAreaGranularity but for dynamic rendering where
we don't have render passes.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29468>
2024-06-05 14:21:05 +00:00
Iago Toral Quiroga
0311ac50ad v3dv: implement vkGetDeviceImageSubresourceLayoutKHR
Added with VK_KHR_maintenance5.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29472>
2024-06-03 07:59:21 +00:00
Iago Toral Quiroga
b882cf2ae3 v3dv: add a get_image_subresource_layout helper
We want to use this helper to implement VkDeviceImageSubresourceInfoKHR.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29472>
2024-06-03 07:59:21 +00:00
Iago Toral Quiroga
bf4a8a5c5a v3dv: refactor create_image
So we can have a single internal helper we can use to create
any type of image.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29472>
2024-06-03 07:59:21 +00:00
Iago Toral Quiroga
cccdaab4ef v3dv: implement vkGetImageSubresourceLayout2KHR
Added with VK_KHR_maintenance5.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29472>
2024-06-03 07:59:21 +00:00
Jose Maria Casanova Crespo
07d3d55783 v3dv: really fix CLE MMU errors on 7.1HW Rpi5
Macro values that define values for different HW generations should
use the V3DV_X helper instead of being defined under a V3D_VERSION #if
condition.

Without this change, the original V3D_CLE_READAHEAD and
V3D_CLE_BUFFER_MIN_SIZE definitions used were only working for 4.2 HW.
For the 7.1 HW (RPi5) the 4.2 definitions were applied.

The CLE MMU errors were hidden as they were reported at dmesg as
"MMU error from client PTB (1) at 0x1884200, pte invalid" instead of
client CLE. So fixes all v3dv dmesg warnings for PTB MMU errors on RPi5.

With this change we really don't need different functions per HW generation,
so we rename back file v3dvx_cl.c to v3dv_cl.c. As before, we can use
only the packets definitions for 4.2 HW as they use the same opcode as 7.1 HW.

It fixes also an indentation error introduced with 26c8a5cd72.

Fixes: bb77ac983e ("v3dv: Increase alignment to 16k on CL BO on RPi5")
Fixes: 26c8a5cd72 ("v3dv: fix CLE MMU errors avoiding using last bytes of CL BOs.")

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29496>
2024-05-31 10:32:27 +00:00
Iago Toral Quiroga
5ec1f7fe38 v3dv: shader modules are deprecated with VK_KHR_maintenance5
Instead, API users can pass the VkShaderModuleCreateInfo in the
pNext chain of  VkPipelineShaderStageCreateInfo.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29456>
2024-05-30 06:07:41 +00:00
Juan A. Suarez Romero
a54f7f7dc5 v3d,v3dv: add compatibility revision in GPU name
So the version matches exactly the same as reported by the kernel in
`/sys/kernel/debug/dri/128/v3d_ident`, or the version used in the
simulator.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29186>
2024-05-29 16:23:40 +00:00
Iago Toral Quiroga
98a86f8743 v3dv: lower maxVertexInputBindingStride to match vulkan runtime
Since we now use the common vulkan runtime to handle pipeline state and
this sets a limit for this at MESA_VK_MAX_VERTEX_BINDING_STRIDE we should
do the same, or else we can run into an assert-fail in the runtime code.

Fixes:
dEQP-VK.pipeline.monolithic.bind_buffers_2.maintenance5.triangle_list.buffers5.stride_offset_rnd321.whole_size

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29454>
2024-05-29 11:13:11 +00:00
Alejandro Piñeiro
03554f18b3 v3dv/device: set DescriptorUpdateAfterBind limits
We were exposing them as zero, as based on just the name, we assumed
that it was about the descriptors using the
VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit.

But from spec, that limit takes into account descriptors created *with
or without*, so for example:

  "maxPerStageDescriptorUpdateAfterBindUniformBuffers is similar to
   maxPerStageDescriptorUniformBuffers but counts descriptors from
   descriptor sets created with or without the
   VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT bit
   set."

As we don't support the feature, those limits are the same of the
existing without the DescriptorUpdateAfterBind.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29430>
2024-05-29 10:35:27 +00:00
Alejandro Piñeiro
d6ac631c43 v3dv/device: compute maxDescriptorSet*Limits multiplying per-stage by 4
We were multiplying it by 6, that is the number of possible shader
stages, but from spec it points that we need to multiply by the number
of supported shader stages.

From Vulkan 1.3 spec, chapter 33, "Limits", note 8 on Table 33
"Required Limits":

  "The minimum maxDescriptorSet* limit is n times the corresponding
   specification minimum maxPerStageDescriptor* limit, where n is the
   number of shader stages supported by the VkPhysicalDevice. If all
   shader stages are supported, n = 6 (vertex, tessellation control,
   tessellation evaluation, geometry, fragment, compute)."

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29430>
2024-05-29 10:35:27 +00:00