Commit Graph

32568 Commits

Author SHA1 Message Date
Marek Olšák da0083f123 radeonsi: use postponed KILL only when derivatives are used
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-24 14:56:34 +02:00
Marek Olšák 1ff9e27cbd ac: replace ac_build_kill with ac_build_kill_if_false
This will be a new LLVM intrinsic and will also work nicely with
llvm.amdgcn.wqm.vote.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-24 14:56:34 +02:00
Brian Paul 069211f205 gallium/util: don't call close() on Windows in u_tests.c
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-23 15:10:44 -06:00
Brian Paul 5134c0dedf mesa: use util_strdup() macro in u_debug_symbol.c
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-23 15:10:38 -06:00
Brian Paul 6230773936 gallium/util: replace gethostbyname() with getaddrinfo()
Compiling with MSVC options /we4995 /we4996 (a subset of /sdl) generates
a warning that the gethostbyname() function is deprecated in favor of
getaddrinfo() or GetAddrInfoW().  Replace the call with getaddrinfo().

Untested.  There are no callers to u_socket_connect() in Gallium.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-23 15:10:01 -06:00
Dylan Baker d4567efa5c meson: build imx driver
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
2017-10-23 11:45:55 -07:00
Dylan Baker 51558a1d6c meson: build etnaviv driver + winsys
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
2017-10-23 11:45:38 -07:00
Bas Nieuwenhuizen a548b727a1 ac/nir: Only clamp shadow reference on radeonsi.
Vulkan CTS does not expect the value to be clamped (at least for D32),
and it makes a differences even though depth is in [0,1], due
to strict inequalities.

I couldn't find anything in the Vulkan spec about this, but the test
seemed to be copied from GL tests and the GL spec only specifies
clamping for fixed point formats. Hence I expect radeonsi to run into
this at some point as well, but given that they still have a usecase
with the Z16->Z32 promotion, I'll leave that for someone else to clean
up.

This at least fixes radv dEQP-VK.texture.shadow.* on VI.

Fixes: 0f9e32519b 'ac/nir: clamp shadow texture comparison value on VI'
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-10-23 09:13:38 +02:00
Stefan Schake e5fea0d621 broadcom/vc4: Fix aliasing issue
This was causing Android clang version 3.8.256229 to miscompile,
presumably due to strict aliasing.

Fixes: 14dc281c13 ("vc4: Enforce one-uniform-per-instruction after optimization.")
2017-10-20 17:09:35 -07:00
Andres Rodriguez 557de3b9ae radeonsi: hardcode shader WAVE_LIMIT to the maximum value
This is part of a cooperative scheduling approach used by radv. All
drivers in the stack must opt-in to resource arbitration, otherwise GL
based apps will be able to ignore system priorities.

We always hardcode the field to its maximum value, instead of attempting
to calculate an approximate usage. In testing, there were no benefits to
using anything other than the maximum.

Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-10-21 01:01:44 +02:00
Eric Anholt 0e6fee7328 broadcom/vc5: Fix pasteo that broke vertex texturing.
We weren't ever filling in the texture state record, so we'd dereference
NULL from the shader.
2017-10-20 15:59:41 -07:00
Eric Anholt 34690536a7 broadcom/vc5: Move default attribute value setup to the CSO and fix them.
I was generating some stub values to bring the driver up, but fill them in
properly now.  We now set 1.0 or 1u as appropriate, and thanks to being in
their own BO it fixes piglit failures on the 7268 (where our 4-byte
alignment was insufficient).

Fixes const-packHalf2x16.shader_test
2017-10-20 15:59:41 -07:00
Eric Anholt fb15168919 broadcom/vc5: Move most of the shader state attribute record to the CSO.
This should reduce our draw-time overhead, and puts the code where it
should go long term.
2017-10-20 15:53:55 -07:00
Eric Anholt f4ff8f74ee broadcom/vc5: Fix build failure frm nir_shader::stage removal.
Fixes: 59fb59ad54 ("nir: Get rid of nir_shader::stage")
2017-10-20 15:53:55 -07:00
Jason Ekstrand 59fb59ad54 nir: Get rid of nir_shader::stage
It's redundant with nir_shader::info::stage.

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2017-10-20 12:49:17 -07:00
Christian Gmeiner 65ccee2dc2 etnaviv: fix implicit conversion warning
Galliums query_type used in APIs is unsigned.

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
2017-10-20 12:42:55 +02:00
Christian Gmeiner 57a586828f etnaviv: enable occlusion query if GPU supports it
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
2017-10-20 12:42:48 +02:00
Christian Gmeiner 246243d447 etnaviv: add support for occlusion queries
Passes most occlusion query piglits. The following piglits are broken:
- spec@arb_occlusion_query@occlusion_query_meta_fragments
- spec@arb_occlusion_query@occlusion_query_meta_save
- spec@arb_occlusion_query2@render

v1 -> v2:
 - use one sample provider for all occlusion queries tyes
 - add comment about 'magic' value 0x1DF5E76

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
2017-10-20 12:42:44 +02:00
Christian Gmeiner 282d8698ec etnaviv: add basic infrastructure for hw queries
No hardware query is supported yet.

v1 -> v2
 - removed query_type from strcut etna_hw_sample_provider

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
2017-10-20 12:42:40 +02:00
Christian Gmeiner b8c335c91b etnaviv: update headers from rnndb
Update to etna_viv commit 6c9c706.

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
2017-10-20 12:42:35 +02:00
Chris Wilson 5c5618338a egl,dri: Propagate context priority hint to driver->CreateContext
Jump through the layers of abstraction between egl and dri in order to
feed the context priority attribute through to the backend. This
requires us to read the value from the base _egl_context, convert it to
a DRI attribute, parse it again in the generic context creator before
passing it to the driver as a function parameter.

In order to not require us to pass back the actual value of the context
priority after creation, we impose that drivers should report the
available set of priorities during screen setup (and then they may chose
to fail if given an invalid value as that should have been checked at
the user boundary.)

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Acked-by: Ben Widawsky <ben@bwidawsk.net> # i915/i965
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-10-20 11:28:17 +01:00
George Kyriazis f9d239e11f swr: Rework scratch space allocation
Remove allocation of > 2kbyte buffers into context memory in
swr_copy_to_scatch_space() (which is used to copy small vertex/index buffers
and shader constants to a scratch space to be used by the upcoming draw.)

Large shader constant allocations need to be done in the circular scratch
buffer instead of context memory, because their values persist across
render calls.

Also lower SCRATCH_SINGLE_ALLOCATION_LIMIT to 8k, since allocations of larger
buffers will get too large for the circular scratch space.

Fixes render issues with CEI Ensight.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-10-19 20:18:09 -05:00
Dylan Baker a447f9fe7b meson: don't build gallium dri target if gallium is disabled
Otherwise -Dgallium-drivers= will cause libmesa_gallium to be built and
the megadriver install script to attempt to install drivers without any
actual drivers being built.

fixes: 66f97f6640 ("meson: build radeonsi")
Reported-by: Rafael Antognolli <rafael.antognolli@intel.com>
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Tested-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lyude Paul <lyude@redhat.com>
2017-10-19 15:17:34 -07:00
Tim Rowley bfda35c8dd swr: knob overrides for Intel Xeon Phi
Architecture benefits from having more threads/work outstanding.

Patch by Jan Zielinski.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-10-19 13:10:55 -05:00
Tim Rowley 028ffa5e18 swr/rast: Add api to override draws in flight
Allow draws in flight to be overridden via SWR_CREATECONTEXT_INFO.

Patch by Jan Zielinski.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-10-19 13:10:55 -05:00
Tim Rowley 2559f2b93e swr/rast: Widen fetch shader to SIMD16 (disabled for now)
Refactored the gather operation to process 16 elements at a time via
paired SIMD8 operations.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-10-19 13:10:55 -05:00
Tim Rowley 49090ccf54 swr/rast: Change DS memory allocation
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-10-19 13:10:55 -05:00
Tim Rowley 04ea03d99d swr/rast: Fix indentation
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-10-19 13:10:55 -05:00
Tim Rowley 62e2d657c8 swr/rast: Miscellaneous viewport array code changes
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-10-19 13:10:55 -05:00
Tim Rowley ed1db803fa swr/rast: Minor changes for os-x
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-10-19 13:10:55 -05:00
Tim Rowley 33bdbc1db4 gallium: add more exceptions to tgsi_util_get_inst_usage_mask
A number of double/int64 operations don't have matching
read and write usage masks, which the fallthrough case of
tgsi_util_get_inst_usage_mask assumes for componentwise
tagged instructions.

No regressions in llvmpipe piglit; fixes a large number of
swr regressions.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-10-19 12:49:32 -05:00
Roland Scheidegger 77b8392858 tgsi: fix tgsi_util_get_inst_usage_mask
The logic for handling shadow coords was completely broken.
Fixes be3ab867bd.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103265

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-10-19 16:33:39 +02:00
Michel Dänzer 8c9e7c9638 st/osmesa: include u_inlines.h for pipe_resource_reference
Fixes build failure due to unresolved symbol.

Fixes: 7561da367b "st/mesa: Initialize textures array in
                     st_framebuffer_validate"

Trivial.
2017-10-18 18:44:58 +02:00
Michel Dänzer 7561da367b st/mesa: Initialize textures array in st_framebuffer_validate
And just reference pipe_resources to it in the validate callbacks.

Avoids pipe_resource leaks when st_framebuffer_validate ends up calling
the validate callback multiple times, e.g. when a window is resized.

v2:
* Use generic stable tag instead of Fixes: tag, since the problem could
  already happen before the commit referenced in v1 (Thomas Hellstrom)
* Use memset to initialize the array on the stack instead of allocating
  the array with os_calloc.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
2017-10-18 18:28:00 +02:00
Roland Scheidegger 3d0deed12a llvmpipe: handle shader sample mask output
This probably isn't all that useful for GL, but there are apis where
sample_mask is a valid output even without msaa.
Just discard the pixel if the sample_mask doesn't include the bit for
sample 0.

Reviewed-by: Brian Paul <brianp@vmware.com>
2017-10-18 18:16:44 +02:00
Eric Anholt 4f3e380fa0 meson: Add support for the vc5 driver.
v2: Default vc5 to off, since it requires the simulator currently.  Add
    missing dep on the XML generation from libbroadcom_vc5.

Reviewed-by: Dylan Baker <dylan@pnwbakers.com> (v1)
2017-10-17 13:41:59 -07:00
Eric Anholt 1918c9b162 meson: Add support for the pl111 driver.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2017-10-17 13:41:59 -07:00
Eric Anholt 1ae8018a6a meson: Add support for the vc4 driver.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2017-10-17 13:41:59 -07:00
Marek Olšák 2f4705afde radeonsi: if there's just const buffer 0, set it in place of CONST/SSBO pointer
SI_SGPR_CONST_AND_SHADER_BUFFERS now contains the pointer to const buffer 0
if there is no other buffer there.

Benefits:
- there is no constbuf descriptor upload and shader load

It's assumed that all constant addresses are within bounds. Non-constant
addresses are clamped against the last declared CONST variable.
This only works if the state tracker ensures the bound constant buffer
matches what the shader needs.

Once we get 32-bit pointers, we can only do this for user constant buffers
where the driver is in charge of the upload so that it can guarantee a 32-bit
address.

The real performance benefit might not be measurable.

These apps get 100% theoretical benefit in all shaders (except where noted):
- antichamber
- barman arkham origins
- borderlands 2
- borderlands pre-sequel
- brutal legend
- civilization BE
- CS:GO
- deadcore
- dota 2 -- most shaders
- europa universalis
- grid autosport -- most shaders
- left 4 dead 2
- legend of grimrock
- life is strange
- payday 2
- portal
- rocket league
- serious sam 3 bfe
- talos principle
- team fortress 2
- thea
- unigine heaven
- unigine valley -- also sanctuary and tropics
- wasteland 2
- xcom: enemy unknown & enemy within
- tesseract
- unity (engine)

Changed stats only:
    SGPRS: 2059998 -> 2086238 (1.27 %)
    VGPRS: 1626888 -> 1626904 (0.00 %)
    Spilled SGPRs: 7902 -> 7865 (-0.47 %)
    Code Size: 60924520 -> 60982660 (0.10 %) bytes
    Max Waves: 374539 -> 374526 (-0.00 %)

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-17 22:03:03 +02:00
Marek Olšák 854593b8eb ac: clean up ac_build_indexed_load function interfaces
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-17 22:03:03 +02:00
Marek Olšák cdb21dfffa radeonsi: handle 64-bit loads earlier in fetch_constant
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-17 22:03:03 +02:00
Marek Olšák ee0e1a47ce radeonsi: add si_descriptors::gpu_address and remove buffer_offset
This allows us to change the pointer arbitrarily.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-17 22:03:03 +02:00
Marek Olšák 6d2664880c radeonsi: unify code for extracting a buffer address from a descriptor
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-17 22:03:03 +02:00
Marek Olšák 8d2685d129 radeonsi: remove atom parameter from si_upload_descriptors
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-17 22:03:03 +02:00
Marek Olšák 4ddce1b1a4 radeonsi: pack si_descriptors better again
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-17 22:03:03 +02:00
Marek Olšák 859eeffb3d radeonsi: emit dirty consecutive pointers in one SET_SH_REG packet
IB size: -1.6%

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-17 22:03:03 +02:00
Marek Olšák 36626ffe46 radeonsi: split si_emit_shader_pointer
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-17 22:03:03 +02:00
Marek Olšák 69325fa88d radeonsi: generalize the SI_VS_SHADER_POINTER_MASK macro
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-17 22:03:03 +02:00
Marek Olšák 79c2e7388c radeonsi/gfx9: use SPI_SHADER_USER_DATA_COMMON
IB size: -0.4%

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-17 22:03:03 +02:00
Marek Olšák b762a08896 radeonsi/gfx9: move RW_BUFFERS from s[0:1] to s[8:9] for HS and GS
Let's use the same user data SGPRs in all stages.
(for SPI_SHADER_USER_DATA_COMMON_0)

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-17 22:03:03 +02:00