Commit Graph

74827 Commits

Author SHA1 Message Date
Jason Ekstrand d538fe849d anv/pipeline: Add back basic geometry shader support
Now that we've done the refactoring upstream, it's much easier to to get
hooked up.  We haven't tested things well enough to know that we're setting
up the GPU state correctly for them yet but at least we can compile them now.
2015-10-21 18:45:48 -07:00
Jason Ekstrand 164abff0c0 nir/spirv: Add support for more CS system values 2015-10-21 18:39:06 -07:00
Jason Ekstrand 5790ee2bbb nir/spirv: Add support for various barrier type instructions 2015-10-21 18:17:11 -07:00
Jason Ekstrand 3d35e4361f Fix a couple of dereferences 2015-10-21 18:16:50 -07:00
Jason Ekstrand 55a7ee730c spirv/nir: Add more stage asserts 2015-10-21 18:00:05 -07:00
Jason Ekstrand 27393c8630 nir/spirv: Add support for GS metadata 2015-10-21 17:58:34 -07:00
Jason Ekstrand a8ffd6e72c nir/gather_info: Add more info for geometry shaders 2015-10-21 17:42:47 -07:00
Jason Ekstrand fed60e3c73 Merge remote-tracking branch 'mesa-public/master' into vulkan 2015-10-21 17:40:13 -07:00
Kenneth Graunke 48c76eae8e i965: Implement gl_InvocationID.
It's stored in bits 31:27 of g1 (along with the URB handles).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-10-21 14:27:58 -07:00
Kenneth Graunke c5ae34f38f i965: Implement nir_intrinsic_load_primitive.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-10-21 14:27:56 -07:00
Kenneth Graunke b3ebf03b84 i965: Add a fs_visitor constructor that takes a brw_gs_compile.
Unlike the vs/wm structs, brw_gs_compile is actually useful: it contains
the input VUE map and information about the control data headers.
Passing this in allows us to share that code in brw_gs.c, and calculate
them before deciding on vec4 vs. scalar mode, as it's independent of
that choice.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-10-21 14:27:54 -07:00
Kenneth Graunke 55dfd39b5f i965: Add a brw->scalar_gs flag controlled by INTEL_SCALAR_GS=1.
This patch introduces a brw->scalar_gs flag, similar to brw->scalar_vs,
which controls whether or not to use SIMD8 geometry shaders.

For now, we control it via a new environment variable, INTEL_SCALAR_GS.
This provides a convenient way to try it out.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-10-21 14:27:53 -07:00
Kenneth Graunke ac0a33666b i965: Make emit_urb_writes() reserve space for GS header information.
Geometry shaders have additional header data at the beginning of their
output URB entries.  Shaders that use EndPrimitive() or multiple streams
have a control data header; shaders with a dynamic vertex count have an
additional vec4 slot to hold the 32-bit vertex count (and 96 bits of
padding).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-10-21 14:27:52 -07:00
Kenneth Graunke cb755996d9 i965: Make emit_urb_writes() only set EOT for the VS.
The GS will emit a bunch of vertices, and we don't want to do an EOT
prematurely.  We'll emit GS_OPCODE_THREAD_END when we want to terminate
the thread.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-10-21 14:27:50 -07:00
Kenneth Graunke 6ae419b94d i965: Make fs_visitor::emit_urb_writes reusable for scalar GS.
GS doesn't have ClampVertexColor, and we don't want to go through VS
structures.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-10-21 14:27:49 -07:00
Kenneth Graunke 72d84ae7ce i965: Introduce a brw_vue_prog_data::include_vue_handles flag.
Tessellation shaders and SIMD8 geometry shaders may need to resort to
the pull model for inputs at times.  When set, the state upload code
will tell the hardware to provide URB handles for input data.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-10-21 14:27:48 -07:00
Kenneth Graunke ac98888afd i965: Introduce a new SHADER_OPCODE_URB_READ_SIMD8 opcode.
In scalar mode, geometry shader inputs can easily take up hundreds of
registers.  This makes pushing VUE entries impractical; we'll need to
resort to the pull model in some cases.

To support this, we introduce a new opcode corresponding to the "URB
Read SIMD8" message.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-10-21 14:27:46 -07:00
Kenneth Graunke bea7522782 i965: Introduce new SHADER_OPCODE_URB_WRITE_SIMD8_MASKED/PER_SLOT opcodes.
In the vec4 backend, we have a vec4_instruction::urb_write_flags field.
There are many kinds of flags for SIMD4x2 messages.

However, there are really only two (per-slot offset, use channel masks)
for SIMD8 messages.  Rather than adding a boolean flag for per-slot
offsets (polluting all instructions), I decided to just make three new
opcodes.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-10-21 14:27:41 -07:00
Jason Ekstrand 0e57694745 i965/gs: Do prog_data setup and other calculations in brw_compile_gs
This commit moves the large pile of setup calculations we have to do for
geometry shaders out of brw_gs_emit and into brw_compile_gs.  This has a
couple of nice implications.  First, it's less work that the caller of
brw_compile_gs has to do.  Second, it's consistent with the vertex and
fragment stages.  Finally, it allows us to put brw_gs_compile back behind
the API boundary where it belongs.

v2 (Jason Ekstrand):
 - Pull the changes to use nir info into a separate patch
 - Put brw_gs_compile into brw_shader.h rather than brw_vec4_gs_visitor.h
   so that we can use it for scalar GS.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-10-21 14:20:32 -07:00
Jason Ekstrand f3bc73073a i965/gs: Use NIR info for setting up prog_data
Previously, we were pulling bits from GL data structures in order to set up
the prog_data.  However, in this brave new world of NIR, we want to be
pulling it out of the NIR shader whenever possible.  This way, we can move
all this setup code into brw_compile_gs without depending on the old GL
stuff.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-10-21 14:20:32 -07:00
Jason Ekstrand fac9b21e03 i965/gs: Pull prog_data out of brw_gs_compile
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-10-21 14:20:32 -07:00
Jason Ekstrand 6ac2bbec16 i965/gs: Use NIR instead of the brw_geometry_program for GS metadata
With this, we can remove the geometry program from brw_gs_compile.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-10-21 14:20:32 -07:00
Jason Ekstrand 72148de217 i965/gs: Move the mem_ctx argument to brw_compile_gs
This makes it better match the other brw_compile_* functions.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-10-21 14:20:32 -07:00
Jason Ekstrand 8e8b527b27 i965/gs: Set static_vertex_count unconditionally on GEN8+
We always have NIR, so there's no reason for the check.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-10-21 14:20:32 -07:00
Jason Ekstrand 2686477d37 nir: Constify nir_gs_count_vertices
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-10-21 14:20:32 -07:00
Jason Ekstrand 4eb84a03be nir/info: Add more information about geometry shaders
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-10-21 14:20:32 -07:00
Chad Versace 0ab926dfbf anv: Don't teardown uninitialized anv_physical_device
If the user called vkDestroyDevice but never called
vkEnumeratePhysicalDevices, then the driver tried to ralloc_free() an
unitialized anv_physical_device.

Fixes test 'dEQP-VK.api.device_init.create_instance_name_version'.
2015-10-21 11:55:37 -07:00
Ben Widawsky 3c5d24363a i965: (trivial) rename computes stencil to gen9
All the documentation I can find says that this bit (and functionality) only
exists on SKL+. Since the bit isn't yet used, there is no real impact here.

The original code was added by Ken here (a surprisingly long time ago):
commit f3c6d6f1e1
Author: Kenneth Graunke <kenneth@whitecape.org>
Date:   Thu Nov 29 21:00:27 2012 -0800

    i965: Update 3DSTATE_PS, 3DSTATE_WM, and add 3DSTATE_PS_EXTRA.

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-10-21 11:00:03 -07:00
Ben Widawsky c643518452 i965: Correct the comment about fb write payload
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-10-21 11:00:00 -07:00
Nanley Chery f1147a238a mesa/glformats: Undo code changes from _mesa_base_tex_format() move
The refactoring commit, c6bf1cd, accidentally reverted cd49b97
and 99b1f47. These changes caused more code to be added to the
function and removed the existing support for ASTC. This patch
reverts those modifications.

v2. Actually include ASTC support again.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92221
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2015-10-21 10:36:31 -07:00
Matt Turner 2ce659b5e4 i965: Mark compacted 3-src instructions as Gen8+.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-10-21 10:17:38 -07:00
Matt Turner 05cc56cca3 i965: Add const to brw_compact_inst_bits.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-10-21 10:17:38 -07:00
Matt Turner b29f92daec i965: Add mask_control_ex field and handle it in compaction.
Documentation is sparse, but it appears to have existed on G45 and ILK
as a second bit extension of the mask_control field. Setting the pair of
bits to 0b11 enables "NoCMask".

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-10-21 10:17:38 -07:00
Matt Turner 3ec9d96d43 i965: Add devinfo->gen assertions for acc_wr_control.
... and for flag_subreg_nr since it's right near by.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-10-21 10:17:38 -07:00
Matt Turner d14907b946 i965: Prepare for next commit by adding more whitespace.
We're going to add a field with a longer name that wouldn't align with
the rest.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-10-21 10:17:38 -07:00
Matt Turner 35f3f06c8a i965: Compact acc_wr_control only on Gen6+.
It only exists on Gen6+, and the next patches will add compaction
support for the (unused) field in the same location on earlier
platforms.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-10-21 10:17:37 -07:00
Matt Turner ee868c46e8 i965: Add devinfo parameter to brw_compact_inst_* funcs.
The next commit will add assertions dependent on devinfo->gen.

Use compact()/uncompact() macros where possible, like the 3-src code
does.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-10-21 10:17:37 -07:00
Matt Turner 4a132349c3 i965/vec4: Don't emit MOVs for unused URB slots.
Otherwise we'd emit a MOV from the null register (which isn't allowed).

Helps 24 programs in shader-db (the geometry shaders in GSCloth):

instructions in affected programs:     302 -> 262 (-13.25%)

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-10-21 10:17:37 -07:00
Nigel Stewart 04703762e5 osmesa: Expose GL entry points for Windows build via DEF file.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92437
CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jose Fonseca <jfonseca@vmware.com>
2015-10-21 14:06:58 +01:00
Jonathan Gray 99c4079c37 configure.ac: ensure RM is set
GNU make predefines RM to rm -f but this is not required by POSIX
so ensure that RM is set.  This fixes "make clean" on OpenBSD.

v2: use AC_CHECK_PROG

Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-10-21 14:09:38 +01:00
Neil Roberts ee77796a5c i965/fs: Disable opt_sampler_eot for more message types
In bfdae9149e I disabled the opt_sampler_eot optimisation for TG4
message types because I found by experimentation that it doesn't work.
I wrote in the comment that I couldn't find any documentation for this
problem. However I've now found the documentation and it has
additional restrictions on further message types so this patch updates
the comment and adds the others.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-21 11:08:37 +02:00
Neil Roberts 801f151917 i965: Remove block arg from foreach_inst_in_block_*_starting_from
Since 49374fab5d these macros no longer actually use the block
argument. I think this is worth doing to make the macros easier to use
because they already have really long names and a confusing set of
arguments.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-21 11:07:04 +02:00
Timothy Arceri 38ceeeadaa glsl: check for arrays of arrays when assigning explicit locations
This fixes assigning explicit locations in the CTS test:

ES31-CTS.explicit_uniform_location.uniform-loc-arrays-of-arrays

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2015-10-21 15:49:32 +11:00
Timothy Arceri 9a04057ef1 glsl: add is_array_of_arrays() helper
As suggested by Ian Romanick

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2015-10-21 15:49:17 +11:00
Kenneth Graunke 156b7d3113 glsl: Fix bad indentation in bit_logic_result_type().
The first level of indentation was using 4 spaces.  Mesa uses 3.

Trivial.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2015-10-20 21:25:11 -07:00
Timothy Arceri fd01840c0b glsl: add AoA support to subroutines
process_parameters() will now be called earlier because we need
actual_parameters processed earlier so we can use it with
match_subroutine_by_name() to get the subroutine variable, we need
to do this inside the recursive function generate_array_index() because
we can't create the ir_dereference_array() until we have gotten to the
outermost array.

For the remainder of the array dimensions the type doesn't matter so we
can just use the existing _mesa_ast_array_index_to_hir() function to
process the ast.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2015-10-21 14:56:57 +11:00
Tapani Pälli a59c1adcc6 glsl: fix record type detection in explicit location assign
Check current_var directly instead of using the passed in record_type.

This fixes following failing CTS test:
	ES31-CTS.explicit_uniform_location.uniform-loc-types-structs

No Piglit regressions.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2015-10-21 06:12:15 +03:00
Tapani Pälli 1f48ea1193 glsl: do not try to reserve explicit locations for buffer variables
Explicit locations are only used with uniform variables.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2015-10-21 06:11:38 +03:00
Tapani Pälli 96bbb3707f glsl: skip buffer variables when filling UniformRemapTable
UniformRemapTable is used only for remapping user specified uniform
locations to driver internally used ones, shader storage buffer
variables should not utilize uniform locations.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2015-10-21 06:10:52 +03:00
Brian Paul f1682fdafa svga: add switch case for PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
A third instance of this was needed but missed in the previous commit.
Return 32 as for the two other cases.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2015-10-20 19:14:51 -06:00