The SSA killer feature is that, under an "optimal" allocator, the number of
registers used (register demand) is *equal* to the number of registers required
(register pressure, the maximum number of variables simultaneously live at any
point in the program). I put "optimal" in scare quotes, because we don't need to
use the exact minimum number of registers as long as we don't sacrifice thread
count or introduce spilling, and using a few extra registers when possible can
help coalesce moves. Details-shmetails.
The problem is that, prior to this commit, our register allocator was not
well-behaved in certain circumstances, and would require an arbitrarily large
number of registers. In particular, since different variables have different
sizes and require contiguous allocation, in large programs the register file may
become fragmented, causing the RA to use arbitrarily many registers despite
having lots of registers free.
The solution is vector live range splitting. First, we calculate the register
pressure (the minimum number of registers that it is theoretically possible to
allocate successfully), and round up to the maximum number of registers we will
actually use (to give some wiggle room to coalesce moves). Then, we will treat
this maximum as a *bound*, requiring that we don't use more registers than
chosen. In the event that register file fragmentation prevents us from finding a
contiguous sequence of registers to allocate a variable, rather than giving up
or using registers we don't have, we shuffle the register file around
(defragmenting it) to make room for the new variable. That lets us use a
few moves to avoid sacrificing thread count or introducing spilling, which is
usually a great choice.
Android GLES3.1 shader-db results are as expected: some noise / small
regressions for instruction count, but a bunch of shaders with improved thread
count. The massive increase in register demand may seem weird, but this is the
RA doing exactly what it's supposed to: using more registers if and only if they
would not hurt thread count. Notice that no programs whatsoever are hurt for
thread count, which is the salient part.
total instructions in shared programs: 1781473 -> 1781574 (<.01%)
instructions in affected programs: 276268 -> 276369 (0.04%)
helped: 1074
HURT: 463
Inconclusive result (value mean confidence interval includes 0).
total bytes in shared programs: 12196640 -> 12201670 (0.04%)
bytes in affected programs: 1987322 -> 1992352 (0.25%)
helped: 1060
HURT: 513
Bytes are HURT.
total halfregs in shared programs: 488755 -> 529651 (8.37%)
halfregs in affected programs: 295651 -> 336547 (13.83%)
helped: 358
HURT: 9737
Halfregs are HURT.
total threads in shared programs: 18875008 -> 18885440 (0.06%)
threads in affected programs: 64576 -> 75008 (16.15%)
helped: 82
HURT: 0
Threads are helped.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23832>
This makes PIPE_CAP_SURFACE_SAMPLE_COUNT do something, namely, explode
with lots of fireworks. We'll have to figure out what's wrong, but at
least now we aren't just not trying at all. Should not break anything as
long as PIPE_CAP_SURFACE_SAMPLE_COUNT is not flipped on.
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23832>
This reverts commit 9e67d3f237.
We do not, in fact, implement texture barriers. Texture barriers are
supposed to allow non-overlapping rendering feedback loops. We cannot
support that at non-tile boundaries when texture compression is enabled
without some kind of downgrade path or other special handling.
Fixes Emacs corruption on X/Glamor.
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23832>
Switch our frontends from generating sample_mask_agx to discard_agx, and
switching from legalizing sample_mask_agx to lowering discard_agx to
sample_mask_agx. This is a much easier problem and is done here in a way that is
simple (and inefficient) but obviously correct.
This should fix corruption in Darwinia.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23832>
sample_mask_agx corresponds directly to the hardware's 2-source instruction, but
it's hard to use correctly and even harder to legalize after the fact, since
it's responsible for not only discard but also late depth/stencil testing. For
our various high-level lowering passes, it's easier to use a one-source discard
(where we don't have to worry about sample masks), which the compiler will
internally lower to the two-source instruction. Introduce such an instruction.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23832>
The preprocess buffer is the buffer used to generate the cmdbuf. It
was aligned to 256 bytes but the correct alignment is actually
ac_gpu_info::ib_alignment.
Otherwise, if a DGC IB is executed like a IB1, this hits an assertion
in radv_amdgpu_cs_submit() because the alignment is incorrect.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23764>
Shaders are the largest thing we hash now, so they benefit from a faster
hash.
Change the field name from `sha1` to `hash` to avoid tying the definition
to a particular algorithm. This doubles down as a precaution against
callers still assuming a 20-byte hash (in which case the compilation will
error out).
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22571>
- Fix null deref. VkPipelineLayoutCreateInfo::pSetLayouts is allowed to
contain VK_NULL_HANDLE.
- The loop 'break' was misplaced.
Fixes crash in
dEQP-VK.pipeline.pipeline_library.graphics_library.fast.0_00_11_11 after
VK_EXT_graphics_pipeline_library is enabled in a later patch.
Fixes: 91966f2eff ("venus: extend lifetime of push descriptor set layout")
Signed-off-by: Lina Versace <linyaa@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Dawn Han <dawnhan@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23810>
Now that Intel and R600 both do their own modifier propagation, the only
backends that still lower modifiers in NIR are:
* nir-to-tgsi
* lima
* etnaviv
* a2xx
The latter 3 backends do not support integers, and certainly do not support
fp64. So they don't use these.
TGSI in theory supports integer negate modifiers but NTT doesn't use them, so
they're unused there too.
Since they're unused, we remove NIR support for integer and 64-bit modifiers,
leaving only 16/32-bit float modifiers. This will reduce the scope needed for a
replacement to NIR modifiers, being pursued in !23089.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23782>
Venus sync feedback design relies on concurrent host device resource
access. To avoid device flush overwriting host writes, we must
suballocate the slots with a minimum size of the buffer alignment.
Cc: mesa-stable
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23633>