Konstantin Seurer
24555cdbbd
aco/spill: Make sure that offset stays in bounds
...
If a shader spills a lot, the offset can be above the HW limit.
cc: mesa-stable
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24652 >
2023-09-22 06:30:01 +00:00
Rhys Perry
c7bb2f7bb9
aco/spill: add all live-in to merge block spill candidates
...
Previously, only already spilled live-in or phis were added to the spill
candidates. Because of branch definitions, this might not be enough.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9722
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24949 >
2023-08-30 15:20:02 +00:00
Rhys Perry
cb096b85ff
aco/spill: skip p_branch in process_block
...
Fixes compilation of a Dead by Daylight shader.
fossil-db (gfx1100):
Totals from 58 (0.04% of 133461) affected shaders:
Instrs: 319824 -> 319421 (-0.13%); split: -0.13%, +0.00%
CodeSize: 1711260 -> 1708744 (-0.15%); split: -0.15%, +0.00%
SpillSGPRs: 2567 -> 2459 (-4.21%)
Latency: 3274930 -> 3274921 (-0.00%); split: -0.00%, +0.00%
InvThroughput: 924106 -> 924105 (-0.00%); split: -0.00%, +0.00%
Copies: 41883 -> 41757 (-0.30%); split: -0.31%, +0.00%
Branches: 9144 -> 9146 (+0.02%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9599
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24896 >
2023-08-29 11:53:57 +00:00
Timur Kristóf
05928f4200
aco: Use ac_hw_stage instead of aco-specific HWStage.
...
The new ac_hw_stage is going to be used by drivers as well.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Qiang Yu <yuq825@gmail.com >
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23597 >
2023-06-23 12:49:04 +00:00
Eric Engestrom
6b21653ab4
aco: reformat according to its .clang-format
...
Signed-off-by: Eric Engestrom <eric@igalia.com >
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23253 >
2023-06-16 19:59:52 +00:00
Tony Wasserka
89c86af39e
aco/spill: Use arena allocator for spills
...
Gives a marginal speedup.
Co-authored-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12000 >
2023-06-16 12:46:01 +00:00
Tony Wasserka
73835f4b09
aco/spill: Use arena allocator for next use distances
...
Speedup of aco::spill(): ~50%
Co-authored-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12000 >
2023-06-16 12:46:01 +00:00
Friedrich Vock
7f3cfcc96a
aco: Reset scratch_rsrc on blocks without predecessors
...
Fixes hangs with raytracing in Hellblade: Senua's Sacrifice.
Fixes: 3d4f6a00b ('aco/spill: allow for disconnected CFG')
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23586 >
2023-06-12 13:52:03 +00:00
Qiang Yu
3c59df7318
aco: get scratch addr from symbol for radeonsi
...
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Signed-off-by: Qiang Yu <yuq825@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22727 >
2023-04-28 11:33:28 +08:00
Harri Nieminen
aea48a4ff1
amd: fix typos
...
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Marek Olšák <marek.olsak@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22432 >
2023-04-13 23:08:22 +00:00
Daniel Schürmann
3d4f6a00b8
aco/spill: allow for disconnected CFG
...
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20853 >
2023-03-12 18:07:18 +00:00
Georg Lehmann
097a97cc42
aco: remove VOP[123C]P? structs
...
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21023 >
2023-03-07 11:53:23 +00:00
Rhys Perry
bbc5247bf7
aco/spill: always end spill vgpr after control flow
...
To fix a hypothetical issue:
v0 = start_linear_vgpr
if (...) {
} else {
use_linear_vgpr(v0)
}
v0 = phi
We need a p_end_linear_vgpr to ensure that the phi does not use the same
VGPR as the linear VGPR.
This is also much simpler.
fossil-db (gfx1100):
Totals from 1195 (0.89% of 134574) affected shaders:
Instrs: 4123856 -> 4123826 (-0.00%); split: -0.00%, +0.00%
CodeSize: 21461256 -> 21461100 (-0.00%); split: -0.00%, +0.00%
Latency: 62816001 -> 62812999 (-0.00%); split: -0.00%, +0.00%
InvThroughput: 9339049 -> 9338564 (-0.01%); split: -0.01%, +0.00%
Copies: 304028 -> 304005 (-0.01%); split: -0.02%, +0.01%
PreVGPRs: 115761 -> 115762 (+0.00%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20621 >
2023-02-01 15:45:22 +00:00
Rhys Perry
810ced93f3
aco: align scratch size during assembly
...
This lets us use less scratch if both VGPR spilling and scratch intrinsics
are used.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20534 >
2023-01-09 21:46:13 +00:00
Rhys Perry
c9846158cd
aco/gfx11: reduce scratch allocation alignment
...
fossil-db (gfx1100):
Totals from 112 (0.08% of 134574) affected shaders:
Scratch: 1513472 -> 1455360 (-3.84%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20534 >
2023-01-09 21:46:13 +00:00
Daniel Schürmann
ebf7f7a182
aco/spill: Fix spilling of Phi operands
...
By adding the renamed variable, phi operands got spilled twice at the precessors.
Fixes: dEQP-VK.ray_query.misc.dynamic_indexing
Closes : #7493
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19109 >
2022-10-17 19:50:32 +00:00
Vinson Lee
7384aab3ee
aco: Initialize spill_ctx members in constructor.
...
Fix defects reported by Coverity Scan.
Uninitialized scalar field (UNINIT_CTOR)
uninit_member: Non-static class member sgpr_spill_slots is not
initialized in this constructor nor in any functions that it calls.
uninit_member: Non-static class member vgpr_spill_slots is not
initialized in this constructor nor in any functions that it calls.
Fixes: 7d34044908 ("aco: refactor VGPR spill/reload lowering")
Signed-off-by: Vinson Lee <vlee@freedesktop.org >
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17583 >
2022-07-20 13:39:12 +00:00
Rhys Perry
98a65eafb7
aco: use scratch_* for VGPR spill/reload on GFX9+
...
fossil-db (navi21):
Totals from 12 (0.01% of 162293) affected shaders:
Instrs: 122808 -> 122782 (-0.02%); split: -0.11%, +0.09%
CodeSize: 711248 -> 710788 (-0.06%); split: -0.16%, +0.10%
SpillSGPRs: 928 -> 831 (-10.45%)
SpillVGPRs: 1626 -> 1624 (-0.12%)
Latency: 4960285 -> 4932547 (-0.56%)
InvThroughput: 2574083 -> 2559953 (-0.55%)
VClause: 3404 -> 3402 (-0.06%)
Copies: 36992 -> 37181 (+0.51%); split: -0.05%, +0.56%
Branches: 3582 -> 3585 (+0.08%)
PreVGPRs: 3055 -> 3057 (+0.07%)
fossil-db (vega10):
Totals from 12 (0.01% of 161355) affected shaders:
Instrs: 124817 -> 124383 (-0.35%); split: -0.46%, +0.12%
CodeSize: 705116 -> 703664 (-0.21%); split: -0.44%, +0.23%
SpillSGPRs: 1012 -> 898 (-11.26%)
SpillVGPRs: 1632 -> 1624 (-0.49%)
Scratch: 201728 -> 200704 (-0.51%)
Latency: 6160115 -> 6266025 (+1.72%); split: -0.34%, +2.06%
InvThroughput: 6440203 -> 6544595 (+1.62%); split: -0.35%, +1.97%
VClause: 3409 -> 3423 (+0.41%)
Copies: 37929 -> 37748 (-0.48%); split: -1.16%, +0.69%
Branches: 3851 -> 3855 (+0.10%); split: -0.13%, +0.23%
PreVGPRs: 3053 -> 3055 (+0.07%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17079 >
2022-07-08 14:49:03 +00:00
Rhys Perry
7d34044908
aco: refactor VGPR spill/reload lowering
...
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17079 >
2022-07-08 14:49:03 +00:00
Daniel Schürmann
8e41c66639
aco: fix spilling of phis without temp operands
...
These were spilled unconditionally.
Cc: mesa-stable
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16708 >
2022-06-01 09:11:03 +00:00
Timur Kristóf
7761b4d89e
aco: Fix scratch with task shaders.
...
Task shaders work like compute shaders, their scratch pointer
is currently located at the first two user SGPRs.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com >
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16692 >
2022-05-24 12:33:49 +00:00
Marek Olšák
39800f0fa3
amd: change chip_class naming to "enum amd_gfx_level gfx_level"
...
This aligns the naming with PAL.
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Acked-by: Pierre-Eric Pellou-Prayer <pierre-eric.pelloux-prayer@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16469 >
2022-05-13 14:56:22 -04:00
Samuel Pitoiset
a6e1445d5f
aco: do not set RESOURCE_LEVEL for buffer descriptors on GFX11
...
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16369 >
2022-05-12 15:46:20 +00:00
Rhys Perry
cc2894345f
aco/spill: use spills_entry instead of spills_exit to kill linear VGPRs
...
If a predecessor has only spilled constants (no temporaries), spills_exit
will be empty.
fossil-db (Sienna Cichlid):
Totals from 2 (0.00% of 128647) affected shaders:
Latency: 139106 -> 139104 (-0.00%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5633
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13821 >
2021-11-22 19:46:22 +00:00
Tony Wasserka
fa655b6f70
aco/spill: Use std::unordered_map for spills_entry
...
fossil-db on Navi14:
Totals from 305 (0.20% of 150305) affected shaders:
CodeSize: 5498340 -> 5498328 (-0.00%)
Instrs: 1009992 -> 1009989 (-0.00%)
Latency: 33922644 -> 33923018 (+0.00%)
InvThroughput: 9302963 -> 9303151 (+0.00%)
VClause: 19004 -> 19001 (-0.02%)
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925 >
2021-10-01 09:39:13 +00:00
Tony Wasserka
3fad5efd15
aco/spill: Use unordered_map for spills_exit
...
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925 >
2021-10-01 09:39:13 +00:00
Tony Wasserka
7368f16fe8
aco/spill: Clarify use of long-lived references by adding const
...
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925 >
2021-10-01 09:39:13 +00:00
Tony Wasserka
a3ac3b231f
aco/spill: Reduce allocations in next_uses_per_block
...
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925 >
2021-10-01 09:39:13 +00:00
Tony Wasserka
a6bcda6a01
aco/spill: Change worklist to a single integer
...
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925 >
2021-10-01 09:39:13 +00:00
Tony Wasserka
e60a70dde0
aco/spill: Store remat list in an std::unordered_map instead of std::map
...
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925 >
2021-10-01 09:39:13 +00:00
Tony Wasserka
4a78a05247
aco/spill: Replace an std::map to booleans with std::set
...
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925 >
2021-10-01 09:39:13 +00:00
Tony Wasserka
112babc697
aco/spill: Reduce redundant std::map lookups
...
The previous code checked for element containment first and then performed
another map lookup upon element access. Instead, map::find can be used to
retrieve an iterator usable for element access with no extra lookup needed.
Furthermore, pure containment checks have been simplified using map::count.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925 >
2021-10-01 09:39:13 +00:00
Tony Wasserka
05163fd4f4
aco/spill: Avoid copying current_spills when not needed
...
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925 >
2021-10-01 09:39:13 +00:00
Tony Wasserka
6650799ea5
aco/spill: Prefer unordered_map over map for next use distances
...
This changes the iteration order of next use distances, so some "random"
changes to shader metrics are expected.
fossil-db for Navi14:
Totals from 1239 (0.82% of 150305) affected shaders:
SpillSGPRs: 10559 -> 10562 (+0.03%); split: -0.05%, +0.08%
SpillVGPRs: 1632 -> 1863 (+14.15%)
CodeSize: 19321468 -> 19304164 (-0.09%); split: -0.09%, +0.01%
Instrs: 3593957 -> 3591647 (-0.06%); split: -0.07%, +0.01%
Latency: 103120695 -> 102475647 (-0.63%); split: -0.63%, +0.01%
InvThroughput: 23897614 -> 23575320 (-1.35%); split: -1.36%, +0.02%
VClause: 66406 -> 66943 (+0.81%); split: -0.01%, +0.81%
SClause: 118559 -> 118548 (-0.01%)
Copies: 310871 -> 308950 (-0.62%); split: -0.69%, +0.08%
Branches: 123386 -> 123413 (+0.02%); split: -0.00%, +0.03%
These numbers mostly come from parallel-rdp ubershaders. Small changes are
also found in the rdr2 and rage2 shader metrics, whereas others are not
significantly affected.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925 >
2021-10-01 09:39:13 +00:00
Tony Wasserka
4453bce770
aco/spill: Replace vector<map> with vector<vector> for local_next_use
...
While adding/removing elements is faster with std::map, the cost of container
copies (and the involved memory allocations) vastly outweigh that benefit in
this usage pattern.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925 >
2021-10-01 09:39:13 +00:00
Tony Wasserka
92d7a6ab1c
aco/spill: Avoid destroying local next use maps over-eagerly
...
Recreating these maps in a later block requires allocating fresh memory.
Instead, by never shrinking the containing vector in the first place,
previously allocated map memory is now re-used.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925 >
2021-10-01 09:39:13 +00:00
Tony Wasserka
df6c395095
aco/spill: Persist memory allocations of local next use maps
...
The function local_next_uses allocated one next-use map per instruction in
the current block. Since the function is called once per block, this caused
an excessive amount of memory allocations to take place.
With this change, the memory for next-use maps is allocated only once and
then reused for later blocks.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925 >
2021-10-01 09:39:13 +00:00
Tony Wasserka
387b315ea0
aco/spill: Avoid copying next_use maps more often than needed
...
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925 >
2021-10-01 09:39:13 +00:00
Tony Wasserka
276da301e6
aco/spill: Replace map[] with map::insert
...
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925 >
2021-10-01 09:39:13 +00:00
Tony Wasserka
b183bdeabf
aco/spill: Remove unused container
...
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925 >
2021-10-01 09:39:13 +00:00
Tony Wasserka
0812d440c7
aco: Use std::vector for the underlying container of std::stack
...
By default, std::stack uses std::deque to allocate its elements, which has
poor cache efficiency. std::vector makes appending elements more expensive
(due to potential reallocations), but in the changed contexts the element
count should always be low anyway.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925 >
2021-10-01 09:39:13 +00:00
Tony Wasserka
f81eb2a827
aco/spill: Avoid unneeded copies when iterating over maps
...
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925 >
2021-10-01 09:39:13 +00:00
Rhys Perry
54f83d718a
aco/spill: add temporary operands of exec phis to next_use_distances_end
...
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Fixes: dfb10e4f4b ("aco/spill: don't count phis as variable access")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12702 >
2021-09-03 14:01:27 +01:00
Tony Wasserka
66e51dc474
aco: Remove use of deprecated Operand constructors
...
This migration was done with libclang-based automatic tooling, which
performed these replacements:
* Operand(uint8_t) -> Operand::c8
* Operand(uint16_t) -> Operand::c16
* Operand(uint32_t, false) -> Operand::c32
* Operand(uint32_t, bool) -> Operand::c32_or_c64
* Operand(uint64_t) -> Operand::c64
* Operand(0) -> Operand::zero(num_bytes)
Casts that were previously used for constructor selection have automatically
been removed (e.g. Operand((uint16_t)1) -> Operand::c16(1)).
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11653 >
2021-07-13 17:43:26 +00:00
Daniel Schürmann
1e2639026f
aco: Format.
...
Manually adjusted some comments for more intuitive line breaks.
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11258 >
2021-07-12 21:27:31 +00:00
Daniel Schürmann
0eea0e55ad
aco: add 'common/' and 'llvm/' prefix to #includes
...
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11271 >
2021-07-12 12:09:31 +00:00
Daniel Schürmann
59fdaa1985
aco: reorder and cleanup #includes
...
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11271 >
2021-07-12 12:09:31 +00:00
Daniel Schürmann
989e9867a6
aco: fix additional register requirements for spilling
...
It could happen that VGPR spilling without SGPR spilling
calculated a negative spills_to_vgpr number and then
increasing the VGPR target demand above the limit.
Cc: mesa-stable
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10756 >
2021-05-12 14:13:24 +00:00
Tony Wasserka
741e84f554
aco/spill: Fix improper handling of exec phis
...
The "continue" was placed in the wrong loop, leading to exec being
counted as a spilled register when it wasn't.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Fixes: a56ddca4e8 ('aco: make all exec accesses non-temporaries')
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4533
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10486 >
2021-05-03 10:31:07 +00:00
Rhys Perry
776ba40115
aco: add and use Program::progress
...
This is used when printing the program and to avoid updating register
demand during post-RA liveness analysis.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10315 >
2021-04-21 11:09:33 +00:00