pruning old swapchains is challenging because there's no way to definitively
know when to destroy them without VK_EXT_swapchain_maintenance1 which isn't
supported yet
initially, I handled it by only pruning on shutdown and whenever a new swapchain
was created since those are both safe points, but this leads to scenarios where
a dead swapchain can exist for the entire lifetime of an application
if the swapinterval is changed
to avoid such ballooning, check whether the current swapchain has ever presented
on each present queue and then prune based on this
fixes#7529
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20588>
In the original change I noticed that missing robustness on swkms seemed
to be an oversight, since it was enabled on sw-non-kms, so I exposed the
ext based on the underlying pipe query. However it turns out that there
is a dri_screen flag for allowing robust contexts that exists to do error
checking for GLX, which was under an !swkms check. So we would expose the
ext, but then throw an error if you tried to create one.
Fixes: e6285ea55f ("egl: Replace the robustness DRI2 ext check with a pipe cap query.")
Closes: #8066
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20679>
From the Vulkan spec, the WAIT flag on vkCmdCopyQueryPoolResults only
serves to increase the first synchronization scope to include query end
commands, but either way, the synchronization scope only includes
commands that occur earlier in submission order. In other words, we
don't need to enforce queue ordering, a pipeline barrier is all that's
needed.
Fixes deadlocks in the timestamp.misc_tests.two_cmd_buffers_primary test.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20617>
D3D considers the rasterizer enabled if there's a pixel shader *or* if
depth is enabled, since you can do depth-only rendering. After parsing
shaders, if we find that there was supposed to be a pixel shader, but
we removed it because there was no output position, disable depth too.
Also, store this info in the cache, since we might not even load the
nir shaders if we'd seen this pipeline before.
Fixes dEQP-VK.synchronization.internally_synchronized_objects.pipeline_cache_graphics
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20617>
The compute path does this save/restore dance with the current batch, so
various things called to emit state can assume ctx->batch is the current
thing. But during resource tracking, which could have flushed what was
previously the current batch. Fixes a problem that surfaces in the next
patch when we stop just flushing batches for all the barriers.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20575>
The host can't assign more than 32 locations explicitly, and we
exhaust this already when we handle patches and generics. So
drop the separable flag in cases when we have other IO that
uses generated names that will have to be matched by name.
v2: skip tests for VS input and FS outputs
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20738>
With that we get the correct base offset when accessing image arrays.
This is required if there a various images with different access
specifiers, because only with the correct base offset the host driver is
able to pick the right array.
Fixes GL-CTS: KHR-GL43.shading_language_420pack.binding_image_array
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19980>
Some drivers may encode constant offsets in the instruction, so
make it possible for the drivers to request lowering the atomic
uniform offset into the range_base variable of the intrinsic.
v2: drop patch to use build-in array offset evaluation, it makes
problems with zink, and update the code accordingly
v3: always initialize range base
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19980>
Add the intrinsic range_base value to the image intrinsics and add
the option to store the image array offset into range_base instead
of adding it to the image array index if the driver requests it.
v2: Always initialize range_base
v3: fix for bindless intrinsics
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19980>
When querying capabilities or creating views using a scoped aspect
mask, we want to return the format for the correct single-channel
format, but when actually creating the resource (aspect mask 0),
we want to use the typeless format, since the single-channel formats
don't report multisampling support.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20614>