The list logic checks for list->next->next (+ some other checks)
to point to the list itself to determine that there is just one
single element.
┌───────────────────────┐
└< { HEAD } >─< { E0 } >┘
When the list_head is copied as was being done previously, the
list element's next pointer still points at the old head so
the `list_is_singular()` check fails.
Fixes pvr_cmd_buffer.c:605:`list_is_singular(&bo_list)` assertion
dEQP-VK.api.image_g.core.clear_color_attachment.cube_layers.b8g8r8a8_unorm
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22730>
When using INTEL_DEBUG=bat, INTEL_DEBUG_BATCH_FRAME_START and
INTEL_DEBUG_BATCH_FRAME_STOP can limit dumping of batches for
particular frame ranges. Batch dumps are huge. Smart filtering
allows debugging of single frames during game play. Initial
commit to debug infrastructure.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22564>
tex_format should be `enum V3DX(Texture_Data_Formats)`, but using that enum
type in the header requires including `v3dx_pack.h`, which triggers circular
include dependencies issues, so use a `uint32_t` for now.
"fix" the one place that was using the correct enum, because doing so
triggers `-Wenum-int-mismatch` in GCC 13 as the function declaration
doesn't match the function definition.
Reported-by: Michel Dänzer <mdaenzer@redhat.com>
Signed-off-by: Eric Engestrom <eric@igalia.com>
Acked-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22739>
A new attribute on source GPRs reflecting if a certain usage of a
value is the last usage of it was added in A7xx. This is seemingly
a performance hint and doesn't affect anything when not applied.
Signed-off-by: Mark Collins <mark@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21498>
The new stg.a/ldg.a addressing form supersedes the a6xx's one.
The new form is:
ldg.a.f32 r4.y, g[c0.z+r4.y+2], 4
There are no shift comparing to the a6xx:
ldg.a.f32 r4.y, g[r0.z+(r4.y)<<2], 4
Also on a7xx the first src is allowed to be both const and gpr.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21498>
Commit f9a074dd55 ("dri2/android: Bypass throttling") dropped
unnecessary throtting in the SwapBuffers() path for android. But
unfortunately MSAA resolve got tangled up in the throttle reason
flag. So add a new flag that indicates "no throttingling, but yes
please do MSAA resolve".
Fixes: f9a074dd55 ("dri2/android: Bypass throttling")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22719>
reason:
extra bytes are not needed and not necessary
in h264/h265 bitstreams, because they are in
between NALs, the only problem is they consumed
extra bits. And for av1 streams, that could be
explained to something else, especially in
multi-layer cases, that can cause syntax errors.
ptr[6] represents the bitstream size,
ptr[8] represents the extra zero bytes.
The total number of bytes of the output
should be ptr[6] - ptr[8]
Reviewed-by: Boyuan Zhang <Boyuan.Zhang@amd.com>
Signed-off-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22585>
2 pass search map is a feature supported by VCN,
the main purpose is to enlarge motion search
range that in pre-encoding path the center global
motion vectors could be obtained and used in the
final path as a block center base. When 2pass is
used, this feature will be automatically enabled.
2 pass feature can be enabled by ffmpeg command
line "-compression_level 1"
and also correct some typos and move quality
package from vcn3.0 to vcn2.0 since it is availabe
in vcn2.0 and vcn3.0 can use it directly. Correct
vcn3.0 hevc spec misc IB package.
Reviewed-by: Boyuan Zhang <Boyuan.Zhang@amd.com>
Signed-off-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22585>
If Driver.GetGraphicsResetStatus exists for one context, other contexts
will be able to use it; so there's no need to inherit reset status from
the other contexts.
This also prevented implementing the spec correctly: we're supposed to
report GL_NO_ERROR when the reset is completed (after reporting GL_*_RESET
at least once):
If a reset status other than NO_ERROR is returned and subsequent
calls return NO_ERROR, the context reset was encountered and
completed. If a reset status is repeatedly returned, the context may
be in the process of resetting.
With the existing code, the contexts will report INNOCENT_CONTEXT_RESET
forever.
Reviewed-by: André Almeida <andrealmeid@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22290>
On older kernel the completion of the reset isn't signalled to userspace,
yet we need it to implement the EXT_robustness extension correctly.
In this situation, try to create a new context and submit a no-op job. If
the reset isn't done the kernel will reject the submission (-ECANCELED);
otherwise the submission will go through and we'll know that the reset is
done.
Reviewed-by: André Almeida <andrealmeid@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22290>