This is modeled on anv_memory_type and anv_memory_heap which we already
use for managing memory types. Each anv_queue_family contains some data
which is returned by vkGetPhysicalDeviceQueueFamilyProperties() verbatim
as well as some internal book-keeping bits. An array of queue families
along with a count is stored in the physical device. Each anv_queue
then contains a pointer to the anv_queue_family to which it belongs.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8667>
By moving vk_object_base_finish() to the end and putting the thread
clean-up in an if block we both better mimic anv_queue_init() and have a
more correct object destruction order. It comes at the cost of a level
of indentation but that seems to actually make the function more clear.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8667>
I meant to do this years ago when I first added SHADER_OPCODE_SEND. At
the time, the only use for the extended descriptor was bindless handles
which were always one thing and never non-constant. However, it doesn't
actually require any extra instructions because we have to OR in ex_mlen
anyway.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8748>
this is a little hacky since we're still using unpacked layout for everything,
requiring that we "adjust" the value we pass back to the user for std430 to
be the expected value as though we were using packed layout
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8628>
this is actually crazy, but there's no other way to do it from the variable.
ideally, nir would have a separate type for atomic counters to simplify this
and then also stop mangling binding/block index during lower_buffers
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8628>
Commits 0278d1fa323cf1f289..b688ea31fcf7e20436 added a new parameter
to set_vertex_buffers(), set_shader_images(), and set_sampler_views()
which specifies a number of trailing slots to unbind. They updated
the iris functions to do the unbinding, but didn't update the code
to mark which things are bound in the bitfields. This meant that
later code would assume those unbound slots were bound, and crash
on a NULL dereference. All that's needed is to add that slot count
when unbinding things in the bitfield.
Fixes: 0278d1fa32 ("gallium: add unbind_num_trailing_slots to set_vertex_buffers")
Fixes: 72ff66c3d7 ("gallium: add unbind_num_trailing_slots to set_shader_images")
Fixes: b688ea31fc ("gallium: add unbind_num_trailing_slots to set_sampler_views")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8758>
Currently, `allow_higher_compat_version` is only used during context
creation. Doing that means an application that doesn't request a
specific version can be given a version higher than 3.0.
However, an application still cannot request a higher version via
glXCreateContextAttribsARB. The GLX and DRI layers will only see that
version 3.0 is supported, so context creation will fail before the drive
is called. For this to work, max_gl_compat_version must be set to a
higher version.
This enables running many piglit tests on i965 with
allow_higher_compat_version.
v2: Fix a typo in a comment. Noticed by Tim. Fix a typo in the commit
message. Noticed by the spell checker. :)
v3: Don't parse driconf again. Suggested by Tim.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7387>
There are a few places (mainly u_threaded_context) that do:
set_vertex_buffers(...);
for (i = 0; i < count; i++)
pipe_resource_reference(&buffers[i].resource.buffer, NULL);
set_vertex_buffers increments the reference counts while the loop
decrements them.
This commit eliminates those reference count changes by adding a parameter
into set_vertex_buffers that tells the callee to accept all buffers
without incrementing the reference counts.
AMD Zen benefits from this because it has slow atomics if they come from
different CCXs.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>
Instead of calling this functions again to unbind trailing slots,
extend it to do it when binding. This reduces CPU overhead.
A lot of drivers ignore "start" and always unbind all slots after "count".
Such drivers don't need any changes here.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>
We often do this:
pipe->set_constant_buffer(pipe, shader, slot, &cb);
pipe_resource_reference(&cb->buffer, NULL);
That results in atomic increment in set_constant_buffer followed by
atomic decrement after set_constant_buffer. This new interface
eliminates those atomics.
For the case above, this should be used instead:
pipe->set_constant_buffer(pipe, shader, slot, true, &cb);
cb->buffer = NULL; // if cb is not a local variable, else do nothing
AMD Zen benefits from this. The perf improvement is ~3% for Viewperf13/Catia.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>