Commit Graph

10 Commits

Author SHA1 Message Date
Timothy Arceri 13a1426b97 glsl: add preprocessor #include support
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
2019-11-20 05:05:55 +00:00
Timothy Arceri 67b32190f3 glsl: add ARB_shading_language_include support to #line
From the ARB_shading_language_include spec:

   "#line must have, after macro substitution, one of the following
    forms:

       #line <line>
       #line <line> <source-string-number>
       #line <line> "<path>"

    where <line> and <source-string-number> are constant integer
    expressions and <path> is a valid string for a path supplied in the
    #include directive. After processing this directive (including its
    new-line), the implementation will behave as if it is compiling at
    line number <line> and source string number <source-string-number>
    or <path> path. Subsequent source strings will be numbered
    sequentially, until another #line directive overrides that
    numbering."

Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
2019-11-20 05:05:55 +00:00
Timothy Arceri b9fe8ff23d glsl: fixer lexer for unreachable defines
If we have something like:

   #ifdef NOT_DEFINED
   #define A_MACRO(x) \
	if (x)
   #endif

The # on the #define is not skipped but the define itself is so
this then gets recognised as #if.

Until 28a3731e3f this didn't happen because we ended up in
<HASH>{NONSPACE} where BEGIN INITIAL was called stopping the
problem from happening.

This change makes sure we never call RETURN_TOKEN_NEVER_SKIP for
if/else/endif when processing a define.

Cc: Ian Romanick <idr@freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107772
Tested-By: Eero Tamminen <eero.t.tamminen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-09-06 10:13:21 +10:00
Timothy Arceri 28a3731e3f glsl: skip stringification in preprocessor if in unreachable branch
This fixes compilation of some "No Mans Sky" shaders where the stringification
happens in branches intended for DX12.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-30 09:51:57 +10:00
Thomas Helland d86bc36446 glcpp: Avoid unnecessary call to strlen
Length of the token was already calculated by flex and stored in yyleng,
no need to implicitly call strlen() via linear_strdup().

Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

V2: Also convert this pattern in glsl_lexer.ll

V3: Remove a misplaced comment

V4: Use a temporary char to avoid type change
    Remove bogus +1 on length check of identifier
2017-09-26 18:25:38 +02:00
Carl Worth 16b480547f glcpp: Allow vertical tab and form feed characters in GLSL
Of course, these aren't really useful for anything, but the GLSL language
specification does allow them:

	The source character set used for the OpenGL shading languages,
	outside of comments, is a subset of UTF-8. It includes the following
	characters:
	...

	White space: the space character, horizontal tab, vertical tab, form
	feed, carriage-return, and line- feed.

	[GLSL Language Specification 4.30.6, section 3.1]

So treat vertical tab ('\v' or ^K) and form-feed ('\f' or ^L) as horizontal
space characters.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-01-04 14:40:48 -08:00
Marek Olšák 47e1758692 glcpp: use the linear allocator for most objects
v2: cosmetic changes

Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com> (v1)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
2016-10-31 11:53:38 +01:00
Kenneth Graunke e032e4ad5a glcpp: Fix locations when encounting "#<NEWLINE>".
We were failing to reset our location tracking when encountering a
NEWLINE in the <HASH> state.  Rip the code from the <*>{NEWLINE} rule,
which handles this properly.

Also, update 146-version-first-hash.c to have proper expectations.
When I introduced the test, I didn't verify that the line/column
numbers were correct, and it turns out they varied based on the type
of newline ending.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94447
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-03-10 11:23:26 -08:00
Kenneth Graunke 07ec67d85c glcpp: Implicitly resolve version after the first non-space/hash token.
We resolved the implicit version directive when processing control lines,
such as #ifdef, to ensure any built-in macros exist.  However, we failed
to resolve it when handling ordinary text.

For example,

        int x = __VERSION__;

should resolve __VERSION__ to 110, but since we never resolved the implicit
version, none of the built-in macros exist, so it was left as is.

This also meant we allowed the following shader to slop through:

        123
        #version 120

Nothing would cause the implicit version to take effect, so when we saw
the #version directive, we thought everything was peachy.

This patch makes the lexer's per-token action resolve the implicit
version on the first non-space/newline/hash token that isn't part of
a #version directive, fulfilling the GLSL language spec:

"The #version directive must occur in a shader before anything else,
 except for comments and white space."

Because we emit #version as HASH_TOKEN then VERSION_TOKEN, we have to
allow HASH_TOKEN to slop through as well, so we don't resolve the
implicit version as soon as we see the # character.  However, this is
fine, because the parser's HASH_TOKEN NEWLINE rule does resolve the
version, disallowing cases like:

        #
        #version 120

This patch also adds the above shaders as new glcpp tests.

Fixes dEQP-GLES2.functional.shaders.preprocessor.predefined_macros.
{gl_es_1_vertex,gl_es_1_fragment}.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-03-07 23:01:43 -08:00
Emil Velikov eb63640c1d glsl: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
2016-01-26 16:08:33 +00:00