Commit Graph

14050 Commits

Author SHA1 Message Date
José Fonseca bc56e87ce1 gallium: Attribute realloc leaks to the first malloc call. 2008-04-11 09:32:26 +09:00
Keith Whitwell c95dcc4962 remove usage of vertex_header 2008-04-10 14:35:47 -04:00
Brian Paul 7a8ad75c89 gallium: fix readback of z16 values 2008-04-10 10:30:46 -06:00
Brian Paul 311e402684 gallium: more elaborate tracking of front color buffer state
This fixes the case where the app calls SwapBuffers then calls glReadPixels
to read the front color buffer.  We now keep track of when the front buffer
is a _logically_ copy of the back buffer (after SwapBuffers) and read from
the back color buffer instead of the front.
2008-04-09 18:39:51 -06:00
Brian Paul 54d7c399a8 gallium: more flush/finish changes
New, separate is_front_buffer_dirty() function.
2008-04-09 16:59:14 -06:00
Brian Paul 4ecbd5a70f gallium: reorder funcs 2008-04-09 16:32:46 -06:00
Brian Paul aade2f41b0 gallium: call_flush_front_buffer() from st_glFinish() 2008-04-09 16:32:22 -06:00
Brian Paul 574f964667 gallium: fold st_gl_flush() into st_glFlush() 2008-04-09 16:30:28 -06:00
Brian Paul 9c86c0e88b gallium: refactor code, new flush_front_buffer() function 2008-04-09 16:26:56 -06:00
Brian Paul a52faa9325 gallium: remove unneeded st->haveFramebufferSurfaces field. 2008-04-09 16:09:46 -06:00
Brian Paul f7e475280a gallium: fix bug in PIPE_BLENDFACTOR_INV_DST_ALPHA case 2008-04-09 14:20:43 -06:00
Brian da8934034b gallium: re-order, clean-up PIPE_MAX_* definitions 2008-04-08 21:43:36 -06:00
Brian be37e8350f gallium: remove obsolete/unused PIPE_ATTRIB_MAX 2008-04-08 21:38:44 -06:00
Brian 7e57a9e8bb cell: keep track of num_vertex_attribs/buffers for shorter loops 2008-04-08 21:20:10 -06:00
Brian 1f888abf16 i915: keep track of num_vertex_attribs/buffers for shorter loops 2008-04-08 21:20:10 -06:00
Brian 28cf8c8fdc gallium: keep track of num_vertex_attribs/buffers for shorter loops 2008-04-08 21:20:10 -06:00
José Fonseca 4382b0c9cb gallium: Fix overzealous assert. 2008-04-08 20:42:24 +09:00
Michel Dänzer f97c56e057 gallium: Fix up scons build. 2008-04-08 10:53:37 +01:00
Brian 17f6409903 gallium: get rid of bufloop quad stage 2008-04-07 22:00:41 -06:00
Brian c7daa68ca3 gallium: begin reworking quad stages for multiple color outputs 2008-04-07 21:59:12 -06:00
José Fonseca 4e2127b0e5 gallium: Allow to debug memory leaks in nested scopes. 2008-04-08 12:04:03 +09:00
Brian Paul 985134211d gallium: check ctx->DrawBuffer before flushing bitmap cache.
During context unbind, we may not have a draw buffer.
This fixes demos/tunnel2.c
2008-04-07 16:45:17 -06:00
Brian Paul d28a2004b8 gallium: fix the texture case in default_deep_rgba_format()
Fixes glean pixelFormat test
2008-04-07 15:53:49 -06:00
Brian Paul 2b8b2420d4 gallium: slightly improved accum clear/mad operations
Instead of get/put_tile(), map the buffer and operate on values directly.
2008-04-07 15:05:28 -06:00
Brian Paul 0dd596fbc7 gallium: accum buffer fixes
If the driver can't create a PIPE_FORMAT_R16G16B16A16_SNORM surface, create
an accum surface using a shallower format and taller height.  Since only the
accum buffer code accesses the surface the actual format doesn't really
matter, just that there's enough memory.
2008-04-07 14:53:49 -06:00
Brian Paul 29b65a709c gallium: remove stray comment 2008-04-07 14:17:32 -06:00
Brian Paul 2b2d0e0584 gallium: clean-up in st_renderbuffer_alloc_storage() 2008-04-07 13:50:02 -06:00
Brian 42a9218daa mesa: call _mesa_remove_varying_reads() after compiling vertex shaders 2008-04-07 11:23:44 -06:00
Brian 48a25bdd36 mesa: new _mesa_remove_varying_reads() function
We'll apply this function to GLSL vertex programs.  In GLSL it's legal to
read and write varying (output) vars in a vertex shader.  But reading from
an output register isn't supported by all hardware.  This routine examines
the vertex program for that condition and rewrites it to use temporary
registers where needed.
2008-04-07 11:23:44 -06:00
Brian 5d1e73028a mesa: added _mesa_insert_instructions()
Also, use new _mesa_free_instructions() in a few places.
2008-04-07 11:23:43 -06:00
Brian f3bd7bf5c9 mesa: added _mesa_free_instructions() 2008-04-07 11:23:43 -06:00
Keith Whitwell a8a5376406 draw: strip edgeflags out of fetch-emit path 2008-04-07 12:28:31 +01:00
Keith Whitwell 5c19e47362 draw: fix edgeflag handling on the pt paths
Encode edgeflags (and reset_stipple info) into the top two bits of the
fetch elements.  This info could be moved elsewhere, but for now we
can live with a 1<<30 maximum element size...

Also use the primitive decomposition code from draw_prim.c verbatim, as
it includes all this stuff and is known to work.
2008-04-06 14:31:41 +01:00
Michal Krol a8ca549553 draw: Use debug_printf(). 2008-04-05 10:22:47 +02:00
José Fonseca fdff063343 gallium: Keep fenced buffers list ordered.
This allows to keep the list small without the overhead of full walks.
2008-04-05 13:45:41 +09:00
José Fonseca f1efef809c gallium: Fix typo. 2008-04-05 13:45:40 +09:00
José Fonseca c1d26d3dcc gallium: Use the custom snprintf implementation everywhere (for Win32).
Because winddk's implemenation does not handle floats.
2008-04-05 13:45:40 +09:00
Brian bc029247d9 mesa: no longer combine vertex/fragment shader parameters/uniforms
GLSL Vertex and fragment shaders now have independent parameter buffers.
A new gl_uniform_list is used to keep track of program uniforms and where
each uniform is located in each shader's parameter buffer.
This makes better use of the space in each buffer and simplifies shader linking.
2008-04-04 18:59:21 -06:00
Brian b8cc9e88e0 mesa: new functions for managing list/index of uniforms 2008-04-04 18:57:40 -06:00
Brian 8a8e7b22c0 mesa: test code to exercise more GLSL functions 2008-04-04 18:56:22 -06:00
Brian f7f4b81ad8 mesa: added more ext funcs (from Mesa/master) 2008-04-04 18:55:48 -06:00
Brian b53d6ae4be gallium: always pass size=4 to make_immediate()
Mesa always packs 4 immediates into each parameter/const buffer slot.
I think we were just getting lucky with this as it was.
2008-04-04 18:28:14 -06:00
Brian 74a6a46b74 gallium: adjust the code in update_textures() to look more like update_samplers() 2008-04-04 16:45:05 -06:00
Brian fe1c9c0585 mesa: add missing glPush/PopMatrix() calls 2008-04-04 16:45:05 -06:00
Brian 1e4cd24e9c mesa: add missing glPush/PopMatrix() calls 2008-04-04 16:45:05 -06:00
Roland Scheidegger f32c512774 gallium: state tracker fixes for compressed textures 2008-04-04 21:10:15 +02:00
Brian Paul ac2ca39f8f gallium: add new call to st_flush_bitmap_cache() to fix recent regression 2008-04-04 12:24:25 -06:00
Brian Paul 5ffc5cce15 gallium: new debug code, disabled 2008-04-04 12:24:01 -06:00
Brian Paul 72f2c55069 gallium: make sure to set the SamplersUsed field for bitmap/drawpixels shaders
Also, make sure that field is copied/updated in the program clone and combine functions.
Without this we weren't getting SAMP declarations in the TGSI shaders.
2008-04-04 11:20:44 -06:00
Keith Whitwell 84501e68f6 gallium: Handle client-supplied edgeflags.
Also, implement support in the draw module.  We were hardwiring these
to one for quite a long time...

Currently using a draw_set_edgeflags() function, may be better to push
the argument into the draw_arrays() function.  TBD.
2008-04-04 17:05:27 +01:00