Commit Graph

89540 Commits

Author SHA1 Message Date
Jeremy Kolb 5fd11335f6 Added the beginnings of state (not much there yet). Fixed some includes. 2006-04-14 17:39:43 +00:00
Brian Paul 9326962f06 Silence a few -pedantic warnings.
Remove ^M chars.
Replace _mesa_get_string() with simpler copy_string().
2006-04-14 03:43:39 +00:00
Brian Paul a76c216b37 s/MaxTextureUnits/MaxTextureCoordUnits/ 2006-04-14 02:28:26 +00:00
Brian Paul 730b26556b When popping GL_DRAW_BUFFER state, need to re-do error checking since
validity depends on whether a window-system FBO or user-created FBO is
currently bound.  glPopAttrib() may generate GL_INVALID_OPERATION because
of this.
2006-04-14 02:25:35 +00:00
Brian Paul 61608ecfa7 silence -pedantic warning 2006-04-14 02:21:04 +00:00
Brian Paul 767ffdcc9f don't need s_depth.h 2006-04-14 02:20:47 +00:00
Brian Paul ee4e75bd6f Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
in various places.
Note that ctx->Texture.CurrentUnit needs to be tested against Coord/Image
limits when referenced, not just in glActiveTexture().
2006-04-14 02:20:18 +00:00
Brian Paul da238ee06a Fix comment about MaxTextureUnits, needs to be min of coord and image units.
See bug 5994.
Also add a few assertions.
Use MaxTextureUnits in get.c code.
There's probably other places where we need to clean-up the usage of the
MaxTexture[Coord/Image]Units constants.
2006-04-13 19:21:58 +00:00
Brian Paul 564b2aa2ef silence minor warnings 2006-04-13 19:18:40 +00:00
Brian Paul 13abf91b42 casts to fix some -pedantic warnings 2006-04-13 19:17:13 +00:00
Jeremy Kolb f799745f50 Some compile fixes. 2006-04-13 17:03:51 +00:00
Brian Paul ad38681a00 Set array normalization flag for normals, colors (Keith) 2006-04-13 15:57:29 +00:00
Brian Paul a186c80788 updated tests for defining __FUNCTION__ (Dan Schikore) 2006-04-13 01:52:32 +00:00
Brian Paul 09c8e41955 added 'const' (Dan Schikore) 2006-04-13 01:51:25 +00:00
Aapo Tahkola c82eadd157 GLboolean cannot hold GLuint! usage of tmus >= 4 no longer lock r300. 2006-04-12 13:51:18 +00:00
Brian Paul da21ca988a add missing 'union' keyword 2006-04-11 23:23:36 +00:00
David Reveman ba23f699f0 FBConfig support for EXT_tfp 2006-04-11 12:21:48 +00:00
David Reveman c6f8ae1085 Add attrib_list to glXBindTexImageEXT 2006-04-11 12:12:13 +00:00
David Reveman 342d1de38c Fix CreateDrawable 2006-04-11 12:07:41 +00:00
Michal Krol bb38cadb1c More GLSL code:
- use macros to access and modify render inputs bit-field;
- un-alias generic vertex attributes for ARB vertex calls;
- use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS
  (ARB code) in place of VERT_ATTRIB_MAX;
- define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex
  attributes for ARB_vertex_shader;
- fix generic attribute index range check in arbprogparse.c;
- interface GLSL varyings between vertex and fragment shader;
- use 64-bit optimised bitset (bitset.h) for render inputs;
2006-04-11 11:41:11 +00:00
Aapo Tahkola d90ad3fd87 get fog going(for real) 2006-04-11 11:20:43 +00:00
Aapo Tahkola 3ed16bd9cc rectangular fp16 fixes (Ewald Snel) 2006-04-11 04:20:25 +00:00
Aapo Tahkola 6c419be402 Fog support (Ewald Snel) 2006-04-11 04:17:50 +00:00
Brian Paul 3a5ec72125 use _mesa_debug() instead of message() - fixes poor formatting of output 2006-04-10 23:36:18 +00:00
Eric Anholt 8c3d15ce28 Destroy the GL context after driDestroyTextureHeap, because the driver's
DestroyTexObj has a dependence on the glCtx and may segfault otherwise.
2006-04-09 17:48:28 +00:00
Aapo Tahkola 83a43aca23 fix some conflict happenings at context destroy by freeing buffers immediately. array locking can be done with vbos for vtxfmt_a so we dont really need to try to reuse them. 2006-04-08 20:05:50 +00:00
Brian Paul ff2b910dd1 regenerate SPARC assembly dispatch (bug 6484) 2006-04-07 15:20:33 +00:00
Brian Paul 1936019cd1 replace >&/dev/null with >/dev/null so it works with all shells 2006-04-07 15:11:51 +00:00
Brian Paul 9f3bcd87db bump version to 6.5.1 2006-04-07 14:29:52 +00:00
Alan Hourihane e2af1da1d3 Fix some warnings on x86_64 2006-04-07 08:50:39 +00:00
Dave Airlie 9d3de643d1 make miniglx use libdrm properly 2006-04-07 03:20:56 +00:00
Adam Jackson d25ad506f2 Coverity #943: Avoid a NULL chase. 2006-04-07 00:05:50 +00:00
Adam Jackson 03593f53e7 Coverity #1083: Fix a use after free case. 2006-04-06 23:50:44 +00:00
Brian Paul 51faca1270 Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the value
only includes the 6 frustum bits, not the user-clip plane bit, nor the vertex
cull bit.
2006-04-06 22:11:57 +00:00
Brian Paul f51a32e82a Fix line clipping bug 6512.
This fix is to discard the line if both dot products are negative.
2006-04-06 22:07:01 +00:00
Brian Paul f4d5b1da7b Set DRIVER_DEFINES instead of DEFINES to fix duplicate flags problem 2006-04-06 16:48:36 +00:00
Brian Paul 0dcab2a86a Replace DEFINES with DRIVER_DEFINES. If a driver needs to set extra flags,
do so with DRIVER_DEFINES.
This eliminates the duplicated flags we were passing to each cc command.
2006-04-06 16:47:51 +00:00
Brian Paul c1c954e81b remove unused var 2006-04-06 16:24:01 +00:00
Brian Paul a1a9858ca3 update a couple MESA_FORMAT_Zxxx occurances 2006-04-06 16:23:40 +00:00
Brian Paul a9bcf75103 Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
This allows render to depth texture (we don't support floating pt. Z buffers).
Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32.
Software fallback for glCopyTexImage now uses integer temporary image instead
of float, eliminates a lot of float/int conversions.
2006-04-06 04:23:58 +00:00
Brian Paul 5722338ea5 do additional checking for setting up depth/stencil wrappers 2006-04-06 04:09:03 +00:00
Brian Paul f08f233d6f Remove the code that checks for duplicated framebuffer attachments (which
generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT).
This was removed in version 117 of the GL_EXT_framebuffer_object spec.
2006-04-05 19:58:10 +00:00
Dave Airlie e80b9c24f4 add tiling/fence support for the miniglx driver 2006-04-05 07:13:17 +00:00
Dave Airlie 2e7af79f48 don't waste the reserved memory, take an approximation of the pool
allocator from the X.org driver - not as complicated
2006-04-05 06:20:58 +00:00
Brian Paul c87809c9ed just some comments/docs 2006-04-05 03:29:46 +00:00
Brian Paul 9ebe3b6d36 Check/use texture border color when sampling depth textures. (bug 6498)
Silence some warnings.
2006-04-05 03:23:44 +00:00
Brian Paul 28b014ee25 Silence minor compiler warnings (-Wextra). 2006-04-05 03:05:17 +00:00
Alan Hourihane 027bb77e02 We always have a back buffer. Fixes visual problems. 2006-04-04 13:03:20 +00:00
Dave Airlie f8ca99d697 use gart base from drm not try to work it out ourselves.. bump radeon client
to need 1.6 drm where this first appeared.. this fixes r300 on PCIE
2006-04-04 11:17:46 +00:00
Dave Airlie 6a9f0a27c3 switch to card_type rather than IsPCI, doesn't change any functionality yet 2006-04-04 11:04:30 +00:00