Commit Graph

58 Commits

Author SHA1 Message Date
Dylan Baker b9cd81ea31 util/gen_xmlpool: Don't write via shell redirection
Using shell redirection to write to a file is more complicated than
necessary, and has the potential to run into unicode encoding problems.
It's also less code.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108530

v2: - update commit message to say less about LANG=C
    - use flags instead of positional arguments for the script (Emil)

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:46 -07:00
Dylan Baker 1df086662a util/gen_xmlpool: use with statement to open file
Which ensures it is closed at the end of the scope.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:12 -07:00
Dylan Baker bc4a7645e4 util/gen_xmlpool: use a main function
Again, just good style

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:12 -07:00
Dylan Baker 187fad5c0b util/gen_xmlpool: Use print function instad of sys.stderr.write
This ensures that stderr is flushed, unlike writing

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:12 -07:00
Dylan Baker 2c2aa98ee7 util/gen_xmlpool: Use more standard style
gen_xmlpool uses a style unlike the rest of mesa, spaces between
function/method calls and the parens, strange whitespace to force lining
up method calls, and some other whitespace stuff. Since I'm going to be
doing some work in the file, I'm going to start cleaning those up.

Acked-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:12 -07:00
Dylan Baker 0621e91a8c util/xmlpool: Update for meson generation
Meson won't put the .gmo files in the layout that python's
gettext.translation() expects, it puts them in the build directory in a
flat layout. This modifies android and autotools to do the same (scons
doesn't work with translations at all)

v3: - Squash 4 patches into this patch

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:12 -07:00
Dylan Baker 7834926a4f meson: add support for generating translation mo files
Meson has handy a handy built-in module for handling gettext called
i18n, this module works a bit differently than our autotools build does,
namely it doesn't automatically generate translations instead it creates
3 new top level targets to run. These are:

xmlpool-pot
xmlpool-update-po
xmlpool-gmo

v2: - Add new files to autotools dist tarball

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-10-31 16:37:12 -07:00
Dylan Baker 2857b18991 util/gen_xmlpool: use argparse for argument handling
This is a little cleaner than just looking at sys.argv, but it's also
going to allow us to handle the differences in the way meson and
autotools handle translations more cleanly.

Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-31 16:37:12 -07:00
Emil Velikov 986033a275 configure: allow building with python3
Pretty much all of the scripts are python2+3 compatible.
Check and allow using python3, while adjusting the PYTHON2 refs.

Note:
 - python3.4 is used as it's the earliest supported version
 - python2 chosen prior to python3

v2: use python2 by default

Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
2018-10-31 19:15:50 +00:00
Timothy Arceri 02843ed768 mesa: move legacy dri config option texture_depth
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri f958ea6eff mesa: move legacy dri config option fthrottle_mode
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri 4b1a81ef9d mesa: move legacy dri config option def_max_anisotropy
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri 6164d59bcc mesa: move legacy dri config option no_neg_lod_bias
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri 6d1890fa07 mesa: move legacy dri config option round_mode
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri 3a1d09fd55 mesa: remove unused dri option float_depth
This seems to have only been used by DRI1 drivers which were
removed with e4344161bd.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri 91e76ce493 mesa: move legacy dri config option dither_mode
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri 2d7dc9591d mesa: move legacy dri config option color_reduction
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri 408d41a413 mesa: move legacy TCL dri config options
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri 64ec50d52f mesa/st: add force_compat_profile option to driconfig
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:34:54 +10:00
Eric Engestrom e67dadd3a9 meson: consolidate langs lists
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-09-06 15:22:24 +01:00
Timothy Arceri 9c47c39687 st/mesa, gallium: add a workaround for No Mans Sky
The spec seems clear this is not allowed but the Nvidia binary
forces apps to add layout qualifiers so this works around the
issue for No Mans Sky until the CTS can be sorted out.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-30 09:54:40 +10:00
Timothy Arceri 5566dd8a61 radeonsi: add radeonsi_zerovram driconfig option
More and more games seem to require this so lets make it a config
option.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-30 07:57:38 +10:00
Dylan Baker 7c00db9527 meson: Actually load translation files
Currently we run the script but don't actually load any files, even in a
tarball where they exist.

Fixes: 3218056e0e
       ("meson: Build i965 and dri stack")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-28 08:51:05 -07:00
Emil Velikov cff80b6c15 Revert "configure: allow building with python3"
This reverts commit ae7898dfdb.

Turns out the python scripts are _not_ fully python 3 compatible.
As Ilia reported using get_xmlpool.py with LANG=C produces some weird
output - see the link for details.

Even though the issue was spotted with the autoconf build, it exposes a
genuine problem with the script (and lack of lang handling of the meson
build.)

https://lists.freedesktop.org/archives/mesa-dev/2018-August/203508.html
2018-08-24 11:14:15 +01:00
Emil Velikov ae7898dfdb configure: allow building with python3
Pretty much all of the scripts are python2+3 compatible.
Check and allow using python3, while adjusting the PYTHON2 refs.

Note:
 - python3.4 is used as it's the earliest supported version
 - python3 chosen prior to python2

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-23 17:00:13 +01:00
Eric Engestrom 317c460a4d util/xmlpool: make indentation coherent
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-21 17:36:13 +01:00
Timothy Arceri 797cd198ae mesa: move legacy hyperz option from dri config
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-21 09:19:02 +10:00
Timothy Arceri 02062ab1e1 mesa: remove unused dri config option disable_shader_bit_encoding
This was added as a workaround for Heaven 3.0 but was later removed
by 5ead448719 to allow Heaven 4.0 to work correctly.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-21 09:19:02 +10:00
Timothy Arceri c5f863f2fd mesa: drop legacy no_rast dri option
Add enviroment var overrides to legacy drivers instead.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-21 09:19:01 +10:00
Timothy Arceri 5a0684d665 mesa: move legacy dri config option texture_units
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-20 13:53:59 +10:00
Timothy Arceri 8b4157d578 mesa: remove unused dri config option texture_heaps
This seems to have only been used by DRI1 drivers which were
removed with e4344161bd.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-20 13:53:59 +10:00
Timothy Arceri fb277f504e mesa: move legacy dri config option texture_blend_quality
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-20 13:53:59 +10:00
Timothy Arceri c470db706a util: remove unused S3TC translation for dri config
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-20 13:53:59 +10:00
Timothy Arceri 7d2474afb5 mesa: remove dri configs unused software-fallback options
These seems to have only been used by DRI1 drivers which were
removed with e4344161bd.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-20 13:53:58 +10:00
Timothy Arceri 24da2d162d mesa: remove unused dri config option excess_mipmap
This seems to have only been used by DRI1 drivers which were
removed with e4344161bd.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-20 13:53:58 +10:00
Timothy Arceri 498831c7e6 mesa: remove unused dri config option performance_boxes
This seems to have only been used by DRI1 drivers which were
removed with e4344161bd.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-20 13:53:58 +10:00
Qiang Yu 0aa80abf25 loader: add dri_driver option to override dri driver to load
drirc implementation of MESA_LOADER_DRIVER_OVERRIDE which can be
used to override dri driver to load.

Usage:

override dri driver for device with spec kernel driver name:

<device kernel_driver="kernel_driver_name">
  <option name="dri_driver" value="new_dri_driver" />
</device>

or

<device driver="loader" kernel_driver="kernel_driver_name">
  <option name="dri_driver" value="new_dri_driver" />
</device>

v2:
  add kernel_driver device attribute to specify kernel
  driver name instead of reuse driver attribute

v3:
  seperate loader_get_kernel_driver_name into another patch
  seperate add kernel_driver attribute into another patch

Suggested-by: Michel Dänzer <michel@daenzer.net>
Signed-off-by: Qiang Yu <Qiang.Yu@amd.com>
Acked-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
[v4 Emil: add HAVE_LIBDRM guard around __driConfigOptionsLoader and
loader_get_dri_config_driver]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-17 17:16:32 +01:00
Mathieu Bridon 459ec5265c python: Open the template as text, with an explicit encoding
In commit bd27203f4d we changed this to
open in binary mode, to then explicitly decode the lines with the right
encoding.

Unfortunately, that broke the build on Windows, where the template file
can have '\r\n' as line terminators: opening in binary mode would keep
those terminators and break the regexp.

We need to go back to text mode, where the "universal newlines" mode
takes care of this.

However, to fix the initial issue, let's specify the encoding explicitly
when opening the file, and make sure it is open in text mode, so we only
get unicode strings.

Reviewed-by: Jose Fonseca <jfonseca@vmware>
2018-08-17 09:34:49 -06:00
Mathieu Bridon f9415d760a python: Help Python 2 print the line
Reviewed-by: Jose Fonseca <jfonseca@vmware>
2018-08-17 09:33:16 -06:00
Mathieu Bridon 2ee1c86d71 meson: Build with Python 3
Now that all the build scripts are compatible with both Python 2 and 3,
we can flip the switch and tell Meson to use the latter.

Since Meson already depends on Python 3 anyway, this means we don't need
two different Python stacks to build Mesa.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-10 15:15:09 -07:00
Mathieu Bridon bd27203f4d python: Rework bytes/unicode string handling
In both Python 2 and 3, opening a file without specifying the mode will
open it for reading in text mode ('r').

On Python 2, the read() method of a file object opened in mode 'r' will
return byte strings, while on Python 3 it will return unicode strings.

Explicitly specifying the binary mode ('rb') then decoding the byte
string means we always handle unicode strings on both Python 2 and 3.

Which in turns means all re.match(line) will return unicode strings as
well.

If we also make expandCString return unicode strings, we don't need the
call to the unicode() constructor any more.

We were using the ugettext() method because it always returns unicode
strings in Python 2, contrarily to the gettext() one which returns
byte strings. The ugettext() method doesn't exist on Python 3, so we
must use the right method on each version of Python.

The last hurdles are that Python 3 doesn't let us concatenate unicode
and byte strings directly, and that Python 2's stdout wants encoded byte
strings while Python 3's want unicode strings.

With these changes, the script gives the same output on both Python 2
and 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-10 15:14:48 -07:00
Mathieu Bridon 8678fe537a python: Use open(), not file()
The latter is a constructor for file objects, but when actually opening
a file, using the former is more idiomatic.

In addition, file() is not a builtin any more in Python 3, so this makes
the script compatible with both Python 2 and Python 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-01 14:26:19 +01:00
Mathieu Bridon 1d209275c2 python: Better check for keys in dicts
Python 3 lost the dict.has_key() method. Instead it requires using the
"in" operator.

This is also compatible with Python 2.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-07-24 11:07:04 -07:00
Mathieu Bridon 0f7b18fa0d python: Use the print function
In Python 2, `print` was a statement, but it became a function in
Python 3.

Using print functions everywhere makes the script compatible with Python
versions >= 2.6, including Python 3.

Signed-off-by: Mathieu Bridon <bochecha@daitauha.fr>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
2018-07-06 10:04:22 -07:00
Timothy Arceri 725b1a406d mesa/util: add allow_glsl_relaxed_es driconfig override
This relaxes a number of ES shader restrictions allowing shaders
to follow more desktop GLSL like rules.

This initial implementation relaxes the following:

 - allows linking ES shaders with desktop shaders
 - allows mismatching precision qualifiers
 - always enables standard derivative builtins

These relaxations allow Google Earth VR shaders to compile.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-06-19 12:09:56 +10:00
Timothy Arceri 90dbab0f9a mesa/util: add allow_glsl_builtin_const_expression driconf override
Google Earth VR shaders uses builtins in constant expressions with
GLSL 1.10. That feature wasn't allowed until GLSL 1.20.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-06-19 12:09:56 +10:00
Thomas Hellstrom f4070956d4 glx/dri: Add a driconf option to disable GLX_SGI_video_sync
Drivers on virtual hardware don't want to expose this extension to
GLX compositors, similarly to GLX_OML_sync_control, since that significantly
increases latency.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
2018-03-08 07:26:29 +01:00
Dylan Baker 436ed65d38 autotools: include meson build files in tarball
This adds the meson.build, meson_options.txt, and a few scripts that are
used exclusively by the meson build.

v2: - Remove accidentally included changes needed to test make dist with
      LLVM > 3.9

Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Acked-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-01-19 16:30:51 -08:00
Mario Kleiner 67674ad0dc dri/common: Add option to allow exposure of 10 bpc color configs. (v2)
Some clients may not like RGB10X2 and RGB10A2 fbconfigs and
visuals. Add a new driconf option 'allow_rgb10_configs' to
allow per application enable/disable.

The option defaults to enabled.

v2: Rename expose_rgb10_configs to allow_rgb10_configs,
    as suggested by Emil. Add comment to option parsing,
    to make sure it stays before the ->InitScreen().

Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-01-03 22:57:56 +01:00
Tapani Pälli faccbaf3fa mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
This fixes issues seen with certain versions of Unreal Engine 4 editor
and games built with that using GLSL 4.30.

v2: add driinfo_gallium change (Emil Velikov)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97852
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103801
Acked-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-11-30 11:43:10 +02:00