Commit Graph

71302 Commits

Author SHA1 Message Date
Connor Abbott b8fedc19f5 nir/spirv: fix memory context for builtin variable
Fixes valgrind errors with func.depthstencil.basic.
2015-07-08 22:03:30 -04:00
Connor Abbott e4292ac039 nir/spirv: zero out value array
Before values are pushed or annotated with a name, decoration, etc.,
they need to have an invalid type, NULL name, NULL decoration, etc.
ralloc zero's everything by accident, so this wasn't an issue in
practice, but we should be explicitly zero'ing it.
2015-07-08 22:03:30 -04:00
Connor Abbott 997831868f vk/compiler: create the right kind of program struct
This fixes Valgrind errors and gets all the tests to pass with
--use-spir-v.
2015-07-08 22:03:30 -04:00
Connor Abbott a841e2c747 vk/compiler: mark inputs/outputs as read/written
This doesn't handle inputs and outputs larger than a vec4, but we plan
to add a varyiing splitting/packing pass to handle those anyways.
2015-07-08 22:03:30 -04:00
Jason Ekstrand 8640dc12dc vk/vulkan.h: Copy the VkStructureType enum from version 130
We now have the exact same structs which require pType.
2015-07-08 17:45:52 -07:00
Jason Ekstrand 5a4ebf6bc1 vk: Move to the new pipeline creation API's 2015-07-08 17:30:18 -07:00
Chad Versace 4fcb32a17d vk/0.130: Remove VkImageViewCreateInfo::minLod
It's now set solely through VkSampler.
2015-07-08 14:48:22 -07:00
Jason Ekstrand 367b9ba78f vk/vulkan.h: Move renderPassContinue from GraphicsBeginInfo to BeginInfo 2015-07-08 14:37:30 -07:00
Jason Ekstrand d29ec8fa36 vk/vulkan.h: Update to the new UpdateDescriptorSets api 2015-07-08 14:24:56 -07:00
Jason Ekstrand c8577b5f52 vk: Add a macro for creating anv variables from vulkan handles
This is very helpful for doing the mass bunch of casts at the top of a
function.  It will also be invaluable when we get type saftey in the API.
2015-07-08 14:24:14 -07:00
Chad Versace ccb27a002c vk/0.130 Update VkObjectType values
Don't import any new enum tokens from the 0.130 header. Just update the
values of existing enums. This reduces the diff by about 16 lines.
2015-07-08 12:53:49 -07:00
Chad Versace 8985dd15a1 vk/0.130: Remove VkDescriptorUpdateMode
Nowhere used.
2015-07-08 12:51:46 -07:00
Chad Versace e02dfa309a vk/0.130: Remove VK_DEVICE_CREATE_MULTI_DEVICE_IQ_MATCH_BIT 2015-07-08 12:49:48 -07:00
Chad Versace e9034ed875 vk/0.130: Update vkCmdBlitImage signature
Add VkTexFilter param. Ignored for now.
2015-07-08 12:47:48 -07:00
Jason Ekstrand aae45ab583 vk/vulkan.h: Add packing parameters to BufferImageCopy 2015-07-08 11:51:34 -07:00
Chad Versace b4ef7f354b vk/0.130: Remove msaa members of VkDepthStencilViewCreateInfo 2015-07-08 11:50:51 -07:00
Jason Ekstrand 522ab835d6 vk/vulkan.h: Move over to the new border color enums 2015-07-08 11:44:52 -07:00
Jason Ekstrand 7598329774 vk/vulkan.h: Move VkFormatProperties 2015-07-08 11:16:45 -07:00
Jason Ekstrand 52940e8fcf vk/vulkan.h: Add RenderPassBeginContents 2015-07-08 10:57:13 -07:00
Jason Ekstrand e19d6be2a9 vk/vulkan.h: Add command buffer levels 2015-07-08 10:53:32 -07:00
Jason Ekstrand c84f2d3b8c vk/vulkan.h: Import the VkPipeEvent enum from 130
Now, VkPipeEventFlags is back in sync with VkPipeEvent
2015-07-08 10:49:46 -07:00
Jason Ekstrand b20cc72603 vk/vulkan.h: Remove VkFormatInfoType 2015-07-08 10:39:31 -07:00
Jason Ekstrand 8e05bbeee9 vk/vulkan.h: Update extension handling to rev 130 2015-07-08 10:38:07 -07:00
Jason Ekstrand cc29a5f4be vk/vulkan.h: Move format quering to the physical device 2015-07-08 09:34:47 -07:00
Jason Ekstrand 719fa8ac74 vk/vulkan.h: Remove some peer opening structs and STRUCTURE_TYPE enums 2015-07-08 09:25:13 -07:00
Jason Ekstrand fc6dcc6227 vk: Add a copy of the v90 header. 2015-07-08 09:23:29 -07:00
Jason Ekstrand 12119282e6 vk/vulkan.h: Remove an unneeded comment 2015-07-08 09:18:09 -07:00
Jason Ekstrand 3c65a1ac14 vk/vulkan.h: Remove the MemoryRange stubs and add sparse stubs 2015-07-08 09:16:48 -07:00
Jason Ekstrand bb6567f5d1 vk/vulkan.h: Switch BindObjectMemory to a device function and remove the index 2015-07-08 09:04:16 -07:00
Jason Ekstrand e7acdda184 vk/vulkan.h: Switch to the split ProcAddr functions in 130 2015-07-07 18:51:53 -07:00
Jason Ekstrand db24afee2f vk/vulkan.h: Switch from GetImageSubresourceInfo to GetImageSubresourceLayout 2015-07-07 18:20:18 -07:00
Jason Ekstrand ef8980e256 vk/vulkan.h: Switch from GetObjectInfo to GetMemoryRequirements 2015-07-07 18:16:42 -07:00
Jason Ekstrand d9c2caea6a vk: Update memory flushing functions to 130
This involves updating the prototype for FlushMappedMemory, adding
InvalidateMappedMemoryRanges, and removing PinSystemMemory.
2015-07-07 17:22:31 -07:00
Jason Ekstrand d5349b1b18 vk/vulkan.h: Constify the pFences parameter to ResetFences 2015-07-07 17:18:00 -07:00
Jason Ekstrand 6aa1b89457 vk/vulkan.h: Move the definitions of Create(Framebuffer|RenderPass)
This better matches the 130 header.
2015-07-07 17:13:10 -07:00
Jason Ekstrand 0ff06540ae vk: Implement the GetRenderAreaGranularity function
At the moment, we're just going to scissor clears so a granularity of 1x1
is all we need.
2015-07-07 17:11:37 -07:00
Jason Ekstrand 435b062b26 vk/vulkan.h: Add a PipelineLayout parameter to BindDescriptorSets 2015-07-07 17:06:10 -07:00
Jason Ekstrand 518ca9e254 vk/vulkan.h: Add a compareEnable parameter to SamplerCreateInfo
Our hardware doesn't actually need this, so adding it is a no-op.
2015-07-07 16:49:04 -07:00
Jason Ekstrand 672590710b vk/vulkan.h: Remove initialCount from SemaphoreCreateInfo 2015-07-07 16:42:42 -07:00
Jason Ekstrand 80046a7d54 vk/vulkan.h: Update clear color handling to 130 2015-07-07 16:37:43 -07:00
Jason Ekstrand 3e4b00d283 meta: Use the VkClearColorValue structure for the color attribute 2015-07-07 16:27:06 -07:00
Jason Ekstrand a35fef1ab2 vk/vulkan.h: Remove the pass argument from EndRenderPass 2015-07-07 16:22:23 -07:00
Jason Ekstrand d2ca7e24b4 vk/vulkan.h: Rename VertexInputStateInfo to VertexInputStateCreateInfo 2015-07-07 16:15:55 -07:00
Jason Ekstrand abbb776bbe vk/vulkan.h: Remove programPointSize
Instead, we auto-detect whether or not your shader writes gl_PointSize.  If
it does, we use 1.0, otherwise we take it from the shader.
2015-07-07 16:00:46 -07:00
Chad Versace e7ddfe03ab vk/0.130: Stub vkCmdClear*Attachment() funcs
vkCmdClearColorAttachment
vkCmdClearDepthStencilAttachment
2015-07-07 15:57:37 -07:00
Chad Versace f89e2e6304 vk/0.130: Define enum VkImageAspectFlagBits 2015-07-07 15:57:37 -07:00
Chad Versace 55ab1737d3 vk/0.130: Define VkRect3D 2015-07-07 15:55:53 -07:00
Chad Versace 11901a9100 vk/0.130: Update name of vkCmdClearDepthStencilImage() 2015-07-07 15:53:35 -07:00
Chad Versace dff32238c7 vk/0.130: Stub vkCmdExecuteCommands() 2015-07-07 15:51:55 -07:00
Chad Versace 85c0d69be9 vk/0.130: Update vkCmdWaitEvents() signature 2015-07-07 15:49:57 -07:00