Commit Graph

337 Commits

Author SHA1 Message Date
Ilia Mirkin 5ac15f788b glsl: add GL_ARB_shader_draw_parameters define
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2015-12-30 18:59:18 -05:00
Ian Romanick ef54434c52 glsl: Extension tracking for EXT_shader_samples_indentical
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-11-19 20:17:16 -08:00
Ryan Houdek ef9e6d1ec8 glsl: add GL_EXT_blend_func_extended preprocessor define
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-11-19 11:39:51 -05:00
Timothy Arceri 82e4f22d1e mesa: add ARB_enhanced_layouts
Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
2015-11-12 10:18:08 +11:00
Emil Velikov 51265c1b85 glsl: add ARB_shader_clock infrastructure
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-30 17:22:27 +00:00
Ilia Mirkin fb18ee9ba6 glsl: add ARB_shader_texture_image_samples infrastructure
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-09-10 17:38:37 -04:00
Tapani Pälli c2c64fd269 glsl: add support for OES_texture_storage_multisample_2d_array
v2: use ARB_texture_multisample enable bit

Patch adds extension enable bit and enables required keywords
and builtin functions for the extension.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-08-27 10:54:41 +03:00
Martin Peres 3d93f65ef2 main: add extension GL_ARB_shader_image_size
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
2015-08-20 14:00:44 +03:00
Samuel Iglesias Gonsalvez 30f97b5e52 glsl/glcpp: fix SIGSEGV when checking error condition for macro redefinition
Commit a6e9cd14c does not take into account than node_{a,b}->next could be NULL
in some circumstances, such as in a shader containing this code:

  #define A 1 /* comment */
  #define A 1 /* comment */

This patch fixes the segmentation fault for cases like that.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91290
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
2015-07-24 07:01:13 +02:00
Chris Forbes cc172fddf3 glsl: Add extension plumbing and define for ARB_shader_subroutine
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-07-23 17:25:15 +10:00
Fabian Bieler 1036b024d4 glsl: add tessellation shader defines and built-in variables.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:26 +02:00
Samuel Iglesias Gonsalvez 3095ee9b8b mesa: define ARB_shader_storage_buffer_object extension
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-07-14 07:04:03 +02:00
Erik Faye-Lund c61bc6ed84 util: port _mesa_strto[df] to C
_mesa_strtod and _mesa_strtof are only used from the GLSL compiler and
the ARB_[vertex|fragment]_program code, meaning that the locale doesn't
need to be initialized before the first OpenGL context gets initialized.

So let's use explicit initialization from the one-time init code instead
of depending on a C++ compiler to initialize at image-load time.

Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-06-29 09:06:40 -07:00
Dave Airlie 5d6190e496 glsl: add ARB_vertex_attrib_64bit support. (v2)
Just more boilerplate stuff.

v2:
bad fallthrough on versioning,
this is my ugly but self contained solution (Ian)

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-05-08 10:21:01 +10:00
Zoë Blade 05e7f7f438 Fix a few typos
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-04-27 17:28:29 +03:00
Brian Paul e033d2c642 glcpp: remove unneeded #include of core.h
isblank() is not used in the code.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-24 17:10:28 -07:00
Dave Airlie 277f4d75a7 glsl: add ARB_gpu_shader_fp64 to the glsl extensions. (v2)
v2: add define bit (Tapani Pälli)

Patch makes following Piglit tests pass:
   arb_gpu_shader_fp64/preprocessor/define.vert
   arb_gpu_shader_fp64/preprocessor/define.frag

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-02-19 00:28:33 -05:00
Ian Romanick 147afac80c glcpp: Silence GCC warning
glcpp/glcpp.c:124:1: warning: ‘static’ is not at beginning of declaration [-Wold-style-declaration]
 const static struct option
 ^

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-17 12:29:58 -08:00
Micah Fedke d36fa60191 mesa: Add ARB_shader_precision infrastructure
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-01-19 16:33:21 +13:00
Tapani Pälli f52fe39d31 mesa/glsl/glapi: enable GL_EXT_draw_buffers extension
Patch enables ES2 extension that utilizes existing ES3 functionality.

Changes make all the subtests to run and pass in WebGL conformance
test 'webgl-draw-buffers' when running Chrome on OpenGL ES, also
Piglit test 'draw_buffers_gles2' passes.

v2: remove unused boolean (Ilia Mirkin)
v3: proper error checking for invalid values (Chad Versace)
v4: run error check explicitly for ES2 and ES3 (Kenneth Graunke)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
2015-01-14 07:48:51 +02:00
Matt Turner a29ae0b3dd glcpp: Make tests write .out files to builddir. 2014-12-12 12:11:50 -08:00
Chris Forbes 6b01969345 glcpp: Fix can not to cannot in error message
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
2014-12-07 11:49:28 +13:00
Chris Forbes b49a069bd3 glcpp: Disallow undefining GL_* builtin macros.
Fixes the piglit test: spec/glsl-es-3.00/compiler/undef-GL_ES.vert

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-07 11:47:45 +13:00
Carl Worth 23163df24c glcpp: Don't use alternation in the lookahead for empty pragmas.
We've found that there's a buffer overrun bug in flex that's triggered by
using alternation in a lookahead pattern.

Fortunately, we don't need to match the exact {NEWLINE} expression to
detect an empty pragma. It suffices to verify that there are no non-space
characters before any newline character. So we can use a simple [\r\n] to
get the desired behavior while avoiding the flex bug.

Fixes the regression of piglit's 17000-consecutive-chars-identifier test,
(which has been crashing since commit
04e40fd337 ).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82472
Signed-off-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>

CC: <mesa-stable@lists.freedesktop.org>
2014-08-22 15:14:59 -07:00
Carl Worth f90b7e0f2b glcpp: Fix glcpp-test-cr-lf "make check" test for Mac OS X
There were two problems with the way this script used sed on OS X:

  1. The OS X sed doesn't interpret "\r" in a replacement list as a
     carriage-return character, (instead it was inserting a literal
     'r' character).

     We fix this by putting an actual ^M character into the source of
     the script, (rather than a two-character escape sequence hoping
     for sed to do the right thing).

  2. When generating the test files with LF-CR ("\n\r") newlines, the
     OS X sed was adding an undesired final newline ("\n") at the end
     of the file. We avoid this by first using sed to add the ^M
     before the newlines, then using tr to swap the \r and \n
     characters. This way, sed never sees any lines ending with
     anything but \n, so it doesn't get confused and doesn't add any
     bogus extra newlines.

Tested-by: Vinson Lee <vlee@freedesktop.org>

Vinson's testing confirmed that this patch fixes FreeBSD as well.
2014-08-20 16:42:46 -07:00
Carl Worth c09a8b0e3b glcpp: Use printf instead of "echo -n" in glcpp-test
I noticed that with /bin/sh on Mac OS X, "echo -n" does not work as
desired, (it actually prints "-n" rather than suppressing the final
newline). There is a /bin/echo that could be used (it actually works)
instead of the builtin echo.

But I decided it's more robust to just use printf rather than
hardcoding /bin/echo into the script.
2014-08-20 16:41:38 -07:00
Ilia Mirkin f80c6847e9 glsl: add ARB_derivative control support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-14 20:25:32 -04:00
Carl Worth f28a105868 glsl/glcpp: Rename one test to avoid a duplicate test number
With two tests both numbered 118, there was a confusing off-by-two difference
between the last test number and the total number of tests (as reported by
glcpp-test).

With this rename, there's only an off-by-one difference left, (which is easy
to understand given the zero-based test numbering).

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-07 16:08:29 -07:00
Carl Worth 41540997fb glsl/glcpp: Fix handling of commas that result from macro expansion
Here is some additional stress testing of nested macros where the expansion
of macros involves commas, (and whether those commas are interpreted as
argument separators or not in subsequent function-like macro calls).

Credit to the GCC documentation that directed my attention toward this issue:

	https://gcc.gnu.org/onlinedocs/gcc-3.2/cpp/Argument-Prescan.html

Fixing the bug required only removing code from glcpp. When first testing the
details of expansions involving commas, I had come to the mistaken conclusion
that an expanded comma should never be treated as an argument separator, (so
had introduced the rather ugly COMMA_FINAL token to represent this).

In fact, an expanded comma should be treated as a separator, (as tested here),
and this treatment can be avoided by judicious use of parentheses (as also
tested here).

With this simple removal of the COMMA_FINAL token, the behavior of glcpp
matches that of gcc's preprocessor for all of these hairy cases.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-07 16:08:29 -07:00
Carl Worth 318369aceb glsl/glcpp: Integrate recent glcpp-test-cr-lf test into "make check"
Beyond just listing this in the TESTS variable in Makefile.am, only minor
changes were needed to make this work. The primary issue is that the build
system runs the test script from a different directory than the script
itself. So we have to use the $srcdir variable to find the test input files.

Using $srcdir in this way also ensures that this test works when using an
out-of-tree build.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-07 16:08:29 -07:00
Carl Worth 7ba74c65a7 glsl/glcpp: Fix glcpp-test to correctly extract test-specific arguments
The (optional) test-specific command-line arguments to be passed to glcpp are
embedded within the source files of some tests, and glcpp-test uses grep to
extract them.

Of course, grep is line-based and looks for the native line-separator to
determine line boundaries. So, for files using non-native line separators,
grep was getting quite confused and passing bogus arguments to glcpp.

Fix this by canonical-izing the line separators in the source file prior to
using grep.

With this commit, the glcpp-test-cr-lf tests pass entirely:

	\r:	143/143 tests pass
	\r\n:	143/143 tests pass
	\n\r:	143/143 tests pass

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-07 16:08:29 -07:00
Carl Worth f1340745c0 glsl/glcpp: Fix line-continuation code to handle multiple newline flavors
Sometimes the newline separator is a single character, and sometimes it is two
characters. Before we can fold away and line-continuation backslashes, we
identify the flavor of line separator that is in use.

With this identified, we then correctly search for backslashes followed
immediately by the first character of the line separator.

Also, when re-inserting newlines to replace collapsed newlines, we carefully
insert newlines of the same flavor.

With this commit, almost all remaining test are fixed as tested by
glcpp-test-cr-lf:

	\r:	142/143 tests pass
	\r\n:	142/143 tests pass
	\n\r:	143/143 tests pass

(The only remaining failures have nothing to do with the actual pre-processor
code, but are due to a bug in the way the test suite uses grep to try to
extract test-specific command-line options from the source files.)

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-07 16:08:29 -07:00
Carl Worth ec69e00843 glsl/glcpp: Don't include any newline characters in #error token
Some tests were failing because the message printed by #error was including a
'\r' character from the source file in its output.

This is easily avoided by fixing the regular expression for #error to never
include any of the possible newline characters, (neither '\r' nor '\n').

With this commit 2 tests are fixed for each of the '\r' and '\r\n' cases.

Current results after the commit are:

	\r:	137/143 tests pass
	\r\n	142/143 tests pass
	\n\r:	139/143 tests pass

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-07 16:08:29 -07:00
Carl Worth 04e40fd337 glsl/glcpp: Treat CR+LF pair as a single newline
The GLSL specification says that either carriage-return, line-feed, or both
together can be used to terminate lines. Further, it says that when used
together, the pair of terminators shall be interpreted as a single line.

This final requirement has not been respected by glcpp up until now, (it has
been emitting two newlines for every CR+LF pair).

Here, we fix the lexer by using a regular expression for NEWLINE that eats
up both "\r\n" (or even "\n\r") if possible before also considering a single
'\n' or a single '\r' as a line terminator.

Before this commit, the test results are as follows:

	\r:	135/143 tests pass
	\r\n:	  4/143 tests pass
	\n\r:	  4/143 tests pass

After this commit, the test results are as follows:

	\r:	135/143 tests pass
	\r\n:	140/143 tests pass
	\n\r:	139/143 tests pass

So, obviously, a dramatic improvement.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-07 16:08:29 -07:00
Carl Worth f4ddd026c6 glsl/glcpp: Add test script for testing various line-termination characters
The GLSL specification has a very broad definition of what is a
newline. Namely, it can be the carriage-return character, '\r', the newline
character, '\n', or any combination of the two, (though in combination, the
two are treated as a single newline).

Here, we add a new test-runner, glcpp-test-cr-lf, that, for each possible
line-termination combination, runs through the existing test suite with all
source files modified to use those line-termination characters. Instead of
using the .expected files for this, this script assumes that the regular test
suite has been run already and expects the output to match the .out
files. This avoids getting 4 test failures for any one bug, and instead will
hopefully only report bugs actually related to the line-termination
characters.

The new testing is not yet integrated into "make check". For that, some
munging of the testdir option will be necessary, (to support "make check" with
out-of-tree builds). For now, the scripts can just be run directly by hand.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-07 16:08:29 -07:00
Carl Worth 218e878b54 glsl/glcpp: Fix for macros that expand to include "defined" operators
Prior to this commit, the following snippet would trigger an error in glcpp:

	#define FOO defined BAR
	#if FOO
        #endif

The problem was that support for the "defined" operator was implemented within
the grammar, (where the parser was parsing the tokens of the condition
itself). But what is required is to interpret the "defined" operator that
results after macro expansion is performed.

I could not find any fix for this case by modifying the grammar alone. The
difficulty is that outside of the grammar we already have a recursive function
that performs macro expansion (_glcpp_parser_expand_token_list) and that
function itself must be augmented to be made aware of the semantics of the
"defined" operator.

The reason we can't simply handle "defined" outside of the recursive expansion
function is that not only must we scan for any "defined" operators in the
original condition (before any macro expansion occurs); but at each level of
the recursive expansion, we must again scan the list of tokens resulting from
expansion and handle "defined" before entering the next level of recursion to
further expand macros.

And of course, all of this is context dependent. The evaluation of "defined"
operators must only happen when we are handling preprocessor conditionals,
(#if and #elif) and not when performing any other expansion, (such as in the
main body).

To implement this, we add a new "mode" parameter to all of the expansion
functions to specify whether resulting DEFINED tokens should be evaluated or
ignored.

One side benefit of this change is that an ugly wart in the grammar is
removed. We previously had "conditional_token" and "conditional_tokens"
productions that were basically copies of "pp_token" and "pp_tokens" but with
added productions for the various forms of DEFINED operators. With the new
code here, those ugly copy-and-paste productions are eliminated from the
grammar.

A new "make check" test is added to stress-test the code here.

This commit fixes the following Khronos GLES3 CTS tests:

	conditional_inclusion.basic_2_vertex
	conditional_inclusion.basic_2_fragment

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-07 16:08:29 -07:00
Carl Worth a48ff781c1 glsl/glcpp: Swallow empty #pragma directives.
Previously, we were passing these through, just like any other pragma. But the
downstream compiler was tripping up on them. It seems easier to swallow these
in the preprocessor and not pass them on at all rather than fixing the
downstream compiler.

This fixes the following Khronos GLES3 CTS tests:

	preprocessor.pragmas.pragma_vertex
	preprocessor.pragmas.pragma_fragment

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-07 16:08:29 -07:00
Carl Worth bf9bce5bea glsl/glcpp: Fix #pragma to not over-increment the line-number count
Previously, the #pragma directive was swallowing an entire line, (including
the final newline). At that time it was appropriate for it to increment the
line count.

More recently, our handling of #pragma changed to not include the newline. But
the code to increment yylineno stuck around. This was causing __LINE__ to be
increased by one more than desired for every #pragma.

Remove the bogus, extra increment, and add a test for this case.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-07 16:08:29 -07:00
Carl Worth 9a54b07651 glsl/glcpp: Add testing for null directives with spaces and comments
This new "make check" test stresses out the support from the last two commits,
(to esnure that '#' is correctly interpreted as the null directives,
regardless of any whitespace or comments on the same line).

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-07 16:08:29 -07:00
Carl Worth c0127c30dd glsl/glcpp: Fix NULL directives when followed by a single-line comment
This is the fix for the following line:

	#  // comment to ignore here

According to the translation-phase rules, the comment should be removed before
the preprocessor looks to interpret the null directive.

So in our implementation we must explicitly look for single-line comments in
the <HASH> start condition as well.

This commit fixes the following Khronos GLES3 CTS tests:

	null_directive_vertex
	null_directive_fragment

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-07 16:08:29 -07:00
Carl Worth e84e159caa glsl/glcpp: Add tests for #define followed by comments
This simply tests the previous commit, (that #define followed by a comment
will still generate the expected "#define without macro name" error message).

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-07 16:08:29 -07:00
Carl Worth b4b2a5c3f3 glsl/glcpp: Allow single-line comments immediately after #define
We were already correctly supporting single-line comments in case like:

	#define FOO bar // comment here...

The new support added here is simply for the none-too-useful:

	#define // comment instead of macro name

With this commit, this line will now give the expected "#define without
macro name" error message instead of the lexer just going off into the
weeds.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-07 16:08:29 -07:00
Carl Worth b76482e731 glsl/glcpp: Add test for "#define without macro name"
This ensures that the previous commit indeed generates the expected error
message when a "#define" directive is not followed by anything except for a
newline.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-07 16:08:28 -07:00
Carl Worth a196ab1f8a glsl/glcpp: Add explicit error for "#define without macro name"
Previously, glcpp would emit an error like this if <EOF> happened to occur
immediately after the "#define", but in general would just get confused,
(leading to un-helpful error messages).

To fix things to generate a clean error message, we do a few things:

	1. Don't require horizontal whitespace immediately after #define

	2. Add a production for the error case, (DEFINE_TOKEN followed
	   immediately by a NEWLINE token).

	3. Make the lexer reset to the <INITIAL> state after every NEWLINE.

This 3rd point prevents the lexer from getting so confused and generating
further spurious errors in the file because it was stuck in the <DEFINE> start
condition.

We also drop the similar error message from the <EOF> rule since the
newly-added rule will have already printed the error message.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-07 16:08:28 -07:00
Kenneth Graunke 1e0da6233b util: Move ralloc to a new src/util directory.
For a long time, we've wanted a place to put utility code which isn't
directly tied to Mesa or Gallium internals.  This patch creates a new
src/util directory for exactly that purpose, and builds the contents as
libmesautil.la.

ralloc seemed like a good first candidate.  These days, it's directly
used by mesa/main, i965, i915, and r300g, so keeping it in src/glsl
didn't make much sense.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>

v2 (Jason Ekstrand): More realloc uses and some scons fixes

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-08-04 11:06:58 -07:00
Kevin Rogovin e41cc45361 define GL_OES_standard_derivatives if extension is supported
Define the macro GL_OES_standard_derivatives as 1 if the extension
GL_OES_standard_derivatives is supported.

V2 [Chris]: Correct trailing whitespace

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-08-02 11:52:41 +12:00
Brian Paul 85109bc507 glsl/glcpp: rename ERROR to ERROR_TOKEN to fix MSVC build
ERROR is a #define in the MSVC WinGDI.h header file.
Add the _TOKEN suffix as we do for a few other lexer tokens.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-07-30 08:12:03 -06:00
Carl Worth bc8721f16f glsl/glcpp: Add flex options to eliminate the default rule.
We've had multiple bugs in the past where we have been inadvertently matching
the default rule, (which we never want to do). We recently added a catch-all
rule to avoid this, (and made this rule robust for future start conditions).

Kristian pointed out that flex allows us to go one step better. This syntax:

	%option warn nodefault

instructs flex to not generate the default rule at all. Further, flex will
generate a warning at compile time if the set of rules we provide are
inadequate, (such that it would be possible for the default rule to be
matched).

With this warning in place, I found that the catch-all rule was in fact
missing something. The catch-all rule uses a pattern of "." which doesn't
match newlines. So here we extend the newline-matching rule to all start
conditions. That is enough to convince flex that it really doesn't need
any default rule.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-07-29 15:11:51 -07:00
Carl Worth 4ebff9bca6 glsl/glcpp: Combine the two rules matching any character
Using a single rule here means that we can use the <*> syntax to match
all start conditions. This makes the catch-all rule more robust against
the addition of future start conditions, (no need to maintain an ever-
growing list of start conditions for this rul).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-07-29 15:11:51 -07:00
Carl Worth 80e9301d9b glsl/glcpp: Alphabetize lists of start conditions
There is no behavioral change here. It's just easier to verify that lists
of start conditions include all expected conditions when they appear in a
consistent order.

The <INITIAL> state is special, so it appears first in all lists. All others
appear in alphabetical order.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-07-29 15:11:51 -07:00