mesa: define ARB_shader_storage_buffer_object extension
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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@@ -2483,6 +2483,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
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if (extensions->ARB_shader_precision)
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add_builtin_define(parser, "GL_ARB_shader_precision", 1);
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if (extensions->ARB_shader_storage_buffer_object)
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add_builtin_define(parser, "GL_ARB_shader_storage_buffer_object", 1);
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}
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}
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@@ -551,37 +551,38 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
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/* ARB extensions go here, sorted alphabetically.
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*/
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EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
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EXT(ARB_compute_shader, true, false, ARB_compute_shader),
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EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
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EXT(ARB_derivative_control, true, false, ARB_derivative_control),
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EXT(ARB_draw_buffers, true, false, dummy_true),
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EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
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EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
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EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
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EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
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EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
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EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
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EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
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EXT(ARB_sample_shading, true, false, ARB_sample_shading),
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EXT(ARB_separate_shader_objects, true, false, dummy_true),
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EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
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EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
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EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
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EXT(ARB_shader_precision, true, false, ARB_shader_precision),
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EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
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EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
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EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
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EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
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EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
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EXT(ARB_texture_gather, true, false, ARB_texture_gather),
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EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
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EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
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EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
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EXT(ARB_texture_rectangle, true, false, dummy_true),
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EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
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EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
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EXT(ARB_viewport_array, true, false, ARB_viewport_array),
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EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
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EXT(ARB_compute_shader, true, false, ARB_compute_shader),
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EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
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EXT(ARB_derivative_control, true, false, ARB_derivative_control),
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EXT(ARB_draw_buffers, true, false, dummy_true),
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EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
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EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
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EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
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EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
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EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
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EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
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EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
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EXT(ARB_sample_shading, true, false, ARB_sample_shading),
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EXT(ARB_separate_shader_objects, true, false, dummy_true),
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EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
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EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
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EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
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EXT(ARB_shader_precision, true, false, ARB_shader_precision),
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EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
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EXT(ARB_shader_storage_buffer_object, true, false, ARB_shader_storage_buffer_object),
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EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
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EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
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EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
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EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
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EXT(ARB_texture_gather, true, false, ARB_texture_gather),
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EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
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EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
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EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
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EXT(ARB_texture_rectangle, true, false, dummy_true),
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EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
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EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
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EXT(ARB_viewport_array, true, false, ARB_viewport_array),
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/* KHR extensions go here, sorted alphabetically.
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*/
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@@ -215,6 +215,11 @@ struct _mesa_glsl_parse_state {
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return ARB_uniform_buffer_object_enable || is_version(140, 300);
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}
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bool has_shader_storage_buffer_objects() const
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{
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return ARB_shader_storage_buffer_object_enable || is_version(430, 0);
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}
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bool has_separate_shader_objects() const
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{
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return ARB_separate_shader_objects_enable || is_version(410, 310)
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@@ -462,6 +467,8 @@ struct _mesa_glsl_parse_state {
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bool ARB_shader_precision_warn;
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bool ARB_shader_stencil_export_enable;
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bool ARB_shader_stencil_export_warn;
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bool ARB_shader_storage_buffer_object_enable;
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bool ARB_shader_storage_buffer_object_warn;
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bool ARB_shader_texture_lod_enable;
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bool ARB_shader_texture_lod_warn;
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bool ARB_shading_language_420pack_enable;
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@@ -154,6 +154,7 @@ static const struct extension extension_table[] = {
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{ "GL_ARB_shader_objects", o(dummy_true), GL, 2002 },
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{ "GL_ARB_shader_precision", o(ARB_shader_precision), GL, 2010 },
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{ "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
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{ "GL_ARB_shader_storage_buffer_object", o(ARB_shader_storage_buffer_object), GL, 2012 },
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{ "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod), GL, 2009 },
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{ "GL_ARB_shading_language_100", o(dummy_true), GLL, 2003 },
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{ "GL_ARB_shading_language_packing", o(ARB_shading_language_packing), GL, 2011 },
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@@ -3685,6 +3685,7 @@ struct gl_extensions
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GLboolean ARB_shader_image_load_store;
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GLboolean ARB_shader_precision;
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GLboolean ARB_shader_stencil_export;
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GLboolean ARB_shader_storage_buffer_object;
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GLboolean ARB_shader_texture_lod;
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GLboolean ARB_shading_language_packing;
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GLboolean ARB_shading_language_420pack;
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