this simplifies all the different sampler metadata tracking fields to be
more comprehensible
it also increases some array sizes in case future work increases them outside
the compiler areas
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19327>
When lowering a single instruction with a destination VGRF to 2 or
more, the VGRF is now considered partially written by each generated
instruction and that increases its liveness especially in loops. Thus
potentially increasing the number of spills/fills due to register
allocation.
Putting an UNDEF instruction in front of the lowered instructions
allows the IR to limit the liveness of the VGRF, reducing register
pressure.
This has a pretty dramatic effect on spills/fills for RT shaders. Here
the stats on Q2RTX shaders on DG2 (wipping out any spills/fills due to
register allocation) :
Instructions in all programs: 26150 -> 24955 (-4.6%)
SENDs in all programs: 1148 -> 1148 (+0.0%)
Loops in all programs: 4 -> 4 (+0.0%)
Cycles in all programs: 392179 -> 332787 (-15.1%)
Spills in all programs: 132 -> 116 (-12.1%)
Fills in all programs: 262 -> 154 (-41.2%)
Shader-db results on TGL :
total instructions in shared programs: 21158140 -> 21158377 (<.01%)
instructions in affected programs: 76629 -> 76866 (0.31%)
helped: 18
HURT: 20
helped stats (abs) min: 1 max: 60 x̄: 18.89 x̃: 12
helped stats (rel) min: 0.21% max: 3.61% x̄: 1.02% x̃: 0.77%
HURT stats (abs) min: 1 max: 79 x̄: 28.85 x̃: 18
HURT stats (rel) min: 0.04% max: 2.81% x̄: 1.13% x̃: 0.79%
95% mean confidence interval for instructions value: -4.82 17.30
95% mean confidence interval for instructions %-change: -0.34% 0.57%
Inconclusive result (value mean confidence interval includes 0).
total loops in shared programs: 5753 -> 5753 (0.00%)
loops in affected programs: 0 -> 0
helped: 0
HURT: 0
total cycles in shared programs: 798856834 -> 798870688 (<.01%)
cycles in affected programs: 6208395 -> 6222249 (0.22%)
helped: 22
HURT: 17
helped stats (abs) min: 2 max: 8794 x̄: 1438.18 x̃: 782
helped stats (rel) min: 0.05% max: 2.28% x̄: 0.63% x̃: 0.44%
HURT stats (abs) min: 2 max: 19178 x̄: 2676.12 x̃: 1358
HURT stats (rel) min: 0.04% max: 23.49% x̄: 2.25% x̃: 0.71%
95% mean confidence interval for cycles value: -952.19 1662.65
95% mean confidence interval for cycles %-change: -0.64% 1.90%
Inconclusive result (value mean confidence interval includes 0).
total spills in shared programs: 4078 -> 4066 (-0.29%)
spills in affected programs: 40 -> 28 (-30.00%)
helped: 2
HURT: 0
total fills in shared programs: 2856 -> 2832 (-0.84%)
fills in affected programs: 127 -> 103 (-18.90%)
helped: 2
HURT: 0
total sends in shared programs: 998554 -> 998554 (0.00%)
sends in affected programs: 0 -> 0
helped: 0
HURT: 0
LOST: 0
GAINED: 0
Total CPU time (seconds): 2346.06 -> 2304.80 (-1.76%)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18657>
To match PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK, having it be higher in any
dimension is nonsensical and can confuse apps. Fixes tests in
KHR-GLES31.core.texture_buffer.* on Mali-T860.
Fixes: 9b19104a30 ("pan/mdg: Lower PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK on Midgard")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19238>
Now we're back to a single XFB implementation for all gens. Fixes:
KHR-GLES31.core.draw_indirect.advanced-twoPasses-transformFeedback-arrays
KHR-GLES31.core.draw_indirect.advanced-twoPasses-transformFeedback-elements
Cc: mesa-stable
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19238>
So we can use the common XFB lowering, and try to reduce the differences between
Midgard and Bifrost (given that Bifrost is conformant and actively maintained,
and Midgard is neither, getting Midgard as close to Bifrost is in the best
interests of Midgard's long term prospects upstream). Piles of KHR-GLES31 tests
from Fail -> Skip.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19238>
Even with hierarchical tiling. Otherwise if there's garbage leftover (due to BO
caching), a fragment-only batch can raise DATA_INVALID_FAULT. Fixes many tests
in KHR-GLES31.core.compute_shader.* on Mali-T860, including
KHR-GLES31.core.compute_shader.build-separable
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19238>
NIR has two implementations of lower_idiv, keyed on the
imprecise_32bit_lowering flag. This flag is misleading: the results when
setting this flag "imprecise", they're completely wrong for some values.
If a backend has a native implementation of umul_high, the correct path
isn't that much more expensive. If it doesn't, it's substantially slower
for highp integer divison... but in practice, non-constant highp integer
division is pretty rare.
After a painful migration of the tree, this code path has no more users.
Remove it so nobody else gets the bright idea of using it again.
Closes: #6555
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19303>
imprecise_32bit_lowering produces wrong outputs for some inputs. Do not
use it, it is wrong. The correct lowering generates umul_high
instructions, which need to be lowered via lower_alu. That lowering in
turn produces uadd_carry instructions which also need lowering.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19303>
The RS window alignment restrictions apply to the downsampled side of the
blit, so we must increase the blit size alignment by the MSAA scale to
avoid RS hangs. If a multi-pipe resolve is used (when the GPU doesn't have
the singlebuffer feature) then the Y alignment needs to be increased by
the number of pixel pipes.
The resource allocation has already been fixed to take this additional
alignment requirement into account.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19066>
This function assigns proper values to the padding and halign parameters
for all valid layouts. Using unreachable() in the default path of the
switch statement asserts that we got a valid layout, so we can get rid of
some superfluous variable initializations and asserts in the call sites.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19066>
The call sites of this function make a number of adjustments to the
padding/alignment returned by this function, which are inconsistent
and still don't cover all necessary cases. To be able to extend this
function move it out of the header and make the parameters passed
more useful by providing all necessary information at once.
No functional change, just a preparation for the following changes.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19066>
In 7f6ecb8667 we added reference counting for descriptor set layouts,
however, we didn't realize that pools created without the flag
VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT don't free individual
descriptors and can only be reset or destroyed. Since we only drop
references when individual descriptor sets were destroyed, we would
leak set layouts referenced from descriptor sets allocated from these
pools.
Fix that by keeping a list of all allocated descriptor sets (no matter
whether VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT is present or
not) and then traversing the list dropping the references on pool resets
and destroys.
Fixes: 7f6ecb8667 ('v3dv: add reference counting for descriptor set layouts')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19337>