nir_lower_doubles offers a wide variety of fp64 lowering, including
lowering fmod@64. The version there also better handles imprecisions
due to lowered frcp@64. Let's consolidate on one version.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
I don't think panfrost actually does doubles yet, but it at least
claims to support PIPE_CAP_DOUBLES, so at least pretend to switch
to the new lowering.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
We currently have two duplicate mechanisms for lowering fmod@64.
One is a nir_opt_algebraic rule keyed off of options->lower_fmod64,
and the other is nir_lower_doubles, which offers a full gamut of
fp64 lowering. The latter works slightly better in some corner cases,
so I'm trying to eliminate lower_fmod64 and drop the redundancy.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
These checksums were obtained by downloading the releases from
ftp://ftp.freedesktop.org/pub/mesa/older-versions/9.x/9.2.2/ and
running md5sum on them.
Hopefully the server wasn't compromised since release.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
A definition list is a better semantic match for what this list is
supposed to convey, so let's use that instead. And while we're at it,
let's add some code-tags around filenames, as they stand a bit more out
that way.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
A HTML definition-list is more semantically strong than just some
unordered list, and renders a bit cleaner by default. So let's use that
instead.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
These links are a bit odd in that the URLs are simply placed in
code-tags. This makes them harder to work with. Let's use proper
links instead.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
These half-way structured sections are needlessly problematic to
translate cleanly to other markup-languages, so let's just make this
into a free-form paragraph instead.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
This makes this document a bit more structured, which is generally
considered a good thing for HTML. It will also translate a bit better
into other markup-formats.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
The different headers and header-sizes already convey the hierarchical
structure of this document, the unusual spacing arguably just looks a
bit inconsistent with the rest of the site. Let's remove it; it looks
fine without it, and will translate better to other markup languages.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
It's easier to read function-names, file-names and other
"machine"-related strings if they are formatted in a monospace font. So
let's mark these up with code-tags.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
The tt-tag has been removed from HTML5, so let's normalize this to
code-tags intead. This just makes things a bit more consistent, as we've
mixed these left and right so far anyway.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
The pipeline register creation algorithm is only valid for SSA indices;
NIR registers and such cannot be pipelined without more complex
analysis. However, there are the ocassional class of "liars" -- indices
that claim to be SSA but are not. This occurs in the blend shader
prologue, for example. Detect this and just bail quietly for now.
Eventually we need to rewrite the blend shader prologue to occur in NIR
anyway (which would mitigate the issue), but that's more involved and
depends on a better understanding of pixel formats in blend shaders (for
non-RGBA8888/UNORM cases).
Fixes some blend shader regressions.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This piece of code was cargo-culted from the ir3 standalone compiler and
made sense when we were a standalone compiler ourselves. Unfortunately,
for the online compiler, mesa/st *already handles this for us* and if we
duplicate it here, we're duplicating it *incorrectly*. So just delete
these lines and fix a heck of a lot of tests.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
If by flush time the client hasn't submitted a clear, add jobs for
reloading the framebuffer contents as the first draw in the frame.
This is required by programs such as Weston which don't do clears and
rely on the previous contents of the framebuffer being there.
Reloading the whole framebuffer on every frame without regards to what
is needed or what is going to be covered is very inefficient, but future
work will introduce support for damage regions and partial updates so we
know what needs to be actually reloaded.
Fixes quite a few tests in dEQP-EGL.functional.buffer_age.*.
[Alyssa: The context is that tilers do an implicit glClear() on every
frame, whether you asked them to or not. If you want a clear, this is
very efficient. But if you don't, you have to explicitly blit the
backbuffer back into tile memory, accomplished by a dummy texturing
draw. This patch generates that draw via u_blitter, although we could do
a bit better ourselves by eliding the vertex job. This fixes "black
rectangles in Weston/sway" as well as "video not displaying when UI
visible in mpv"]
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
The mesa/st flips the viewport, so we respect that rather than
trying to flip the framebuffer itself and ignoring the viewport and
using a messy heuristic.
However, this brings an underlying disagreement about the interpretation
of winding order to light. The blob uses a different strategy than Mesa
for handling viewport Y flipping, so the meanings of the winding order
bit are flipped for it. To keep things clean on our end, we rename to
explicitly use Gallium (rather than flipped OpenGL) conventions.
Fixes upside-down Xwayland/egl windows.
v2: Adjust lowering configuration to correctly flip gl_PointCoord.y and
gl_FragCoord.y. v1 was R-b'd by Tomeu, but then retracted due to these
regressions which are not fixed.
Suggested-by: Rob Clark <robdclark@chromium.org>
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Sort-of-reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
This patch allows nine to read the preferred IR from pipe caps and use
NIR when that is preferred by the driver, by calling tgsi_to_nir. Also
adds some debug options that allow overriding it.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Axel Davy <davyaxel0@gmail.com>
We're currently trying to detect dynamic loading config support by
trying to remove to test config (hard coded in the i915 driver) and
checking we get ENOENT.
This can fail if the test config was updated in Mesa but not yet in
i915.
A better way to do this is to pick an invalid ID and check for ENOENT.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Since NIR_PASS no longer swaps out the NIR pointer when NIR_TEST_* is
enabled, we can just take a single pointer and not a pointer to pointer.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Now that NIR_TEST_* doesn't swap the shader out from under us, it's
sufficient to just modify the shader rather than having to return in
case we're testing serialization or cloning.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Instead, we add a new helper which stomps one nir_shader and replaces it
with another. The new helper effectively just changes which pointer
gets used for the base nir_shader. It should be 99% as good at testing
cloning but without requiring that everything handle having the shader
swapped out from under it constantly.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108957
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@chromium.org>
EuThreadsCount is supposed to be the number of threads per EU, not the
total number of threads in the whole device.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 1fc7b95127 ("i965: Add Gen8+ INTEL_performance_query support")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fixes formatting errors for 32 bit compilations, eg:
error: format ‘%lx’ expects argument of type ‘long unsigned int’,
but argument 5 has type ‘uint64_t’ {aka ‘long long unsigned int’}
[-Werror=format=]
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This removes one useless SMEM load operations which pointed to
the same descriptor anyway.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>